Posted at 02:47 PM in advertising, branding, marketing is not messages | Permalink | Comments (0) | TrackBack (0)
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I got a minute to browse through the most unhelpful site of the web a.k.a. SxSW's Speaker Guide, but came out with a few things that caught my eye ... As anyone who ever went to SxSW knows, panels are a roll of dice. The awesome sounding panel can turn out to be a dud, and vice-versa. But, anyway, here's what I am looking forward to ...
Design and Mobile Start-Up Applying Behavior Design Lessons from Disruptors: Game-Changing Start-Ups How to Harvest Consumer Intent from Social Web The Secret Lives of Links Time Bandits: The Next Revolution in Social Interface Technology: Gesture Systems and Beyond The Science of Habits: Why We Do What We Do Ambient Location and the Future of the Interface Maps of Time: Data as Narrative Curators and the Curated Fashion and the New Taste Graph
Posted at 02:00 PM in advertising, branding | Permalink | Comments (4) | TrackBack (0)
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The other day I came across this image (regretably, can't remember where), and it striked me as a lovely way to summarize the problem of fitting digital media into marketing thinking. Yes, we still have that problem. We are collecting Likes and views, measuring awareness, and resizing content - all instead of accepting that the rules of the game are through and through new and trying to understand them.
Posted at 04:27 PM in advertising, branding, classics, designing | Permalink | Comments (1) | TrackBack (0)
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Posted at 05:41 PM in advertising, branding, classics, designing, marketing is not messages, the industry | Permalink | Comments (7) | TrackBack (0)
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I am co-teaching the first-ever, all-day digital strategy course on November 18 in New York City. Along with the two amazing ladies (and the super-accomplished professionals), I am going to cover everything that ranges from how to write a digital brief, what are success stories and why there were successful, how collaboration between digital strategists and creatives should look like, to how to sell digital strategy to clients. More information about the full day agenda is here: http://digitalstrategycourse.eventbrite.com/
You should come, it's going to be fun! And bring friends :)
Posted at 12:01 PM in advertising, branding, designing, marketing is not messages, the industry | Permalink | Comments (0) | TrackBack (0)
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The image above is from Trashr, which connects supply and demand of discarded goods. Everyone who's lived in NYC for a while knows what gems can be found discarded on the street. Why not create a market around it? One man's trash is another man's treasure, after all.
Posted at 11:01 AM in advertising, classics, marketing is not messages, the industry | Permalink | Comments (1) | TrackBack (0)
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There are a lot of social media strategists around. I know and like quite a few of them. The trouble is, this role can be viewed as a canvas for the ad industry's struggle to capture and define its own evolution.
The main problem with all roles revolving around social media is the limited (and limiting) career path. Just imagine: one can be a community manager; then a senior community manager, than a director of community management, and then ... what? Narrow specialization prevents this person from both assuming a higher managerial role (as he/she doesn't have the necessary breadth of expertise in leading multi-disciplinary teams) and from playing a more important client-facing role (since he/she can't help client with a broader brand and business strategy).
It's inherent in the role that people assuming it will inevitably, sooner or later, move onto something else. But how? Being pidgeon-holed by their tactical tool belt, social media strategists despite their title, rarely get to actually do very little strategy. In the unfortunate agency process, they come in once insights have already been formed and ideas have already took shape. But it's not only the process to blame: the social media people, themselves, are hardly able to bring to table brand and consumer insights in a way that planners do.
So what's to do? It would be wrong to say that any specialization is undesirable. It's only tactical, and not strategic specialization that sucks (think Flash designers).
Advertising strategists have the most diverse backgrounds, interests, skills and knowledge and these - if formulated as a specific strength within a wider context of understanding digital behaviors - can prove to be invaluable areas of specialization. But specializations we talk about are those like digital branding, e-commerce, gaming, digital communication, or behavioral economics. These are vast, dynamic areas, and they don't suffer from the danger of becoming obsolete when some new tool or tactic or behavior shows up.
And right there - in posing the problem as a challenge of understanding digital behaviors - is the possible way out. Viewed in this context, social media become the question of interactions, interpersonal and group dynamics, influence and movements. The catch is to redefine the specialization not in terms of social media, but in terms of social behaviors.
Because, social media strategy that starts from behaviors is never going to become obsolete. We only have to ask how social media makes our consumers' behaviors more informed, more fun, or better. Will placing customer service on Twitter achieve our brand's goal? Will activating community achieve it? Or, should we use social media for advertising? The answers - and the tactics selected - all depend on what behavior we want to modify.
The way for social media strategists of today to survive is to start thinking less about the toolset they have on their disposal, and more about the social dynamics they are trying to create or influence. My bet is that it will become easier for them to operate on the strategic level, to envision the path to brand and business objectives, and to advance their career path further.
Posted at 04:22 PM in advertising, the industry | Permalink | Comments (1) | TrackBack (0)
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This one is interesting. Out of sheer fun, during a dinner at this past SxSW, a few of us thought that would be fun to create a panel with a sole purpose of talking about something no one talks about because it is off-boundaries. Well, thanks to Matt Van Hoven, a persistent guy, this became a reality and we are submitting a panel proposal that does exactly this.
An honest disclaimer: I never thought that it would become a serious thing until I saw Matt's email this morning ... copied here below:
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Brian, Ale, James, Ana, Liron,
Posted at 10:02 AM in advertising | Permalink | Comments (0) | TrackBack (0)
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This is the presentation I was carrying around on iPad to my job interviews in June, instead of my resume. I realized that, more than a list of places, clients, and projects that I have done in the past, nothing inspires a conversation like talking about the way I think about things, what I find interesting/important, and what I am passionate about.
Having a social object at the meeting makes the assessment of the work fit easier because two parties are involved in an equal-footing exchange (instead of one-sided conversation style that's a staple of interviews). It also allows a person to tell a story in a personal way that puts work & extracurricular accomplishments in the real-life, relevant context of someone's life (always more interesting than just listing stuff that someone has done). It shows, too, a person's presentation skills and ability to build an argument (which is potentially super-useful for client presentations & meetings). Finally, it's a tangible display of someone's simple know-how of how to put a beautiful-looking deck together.
And it worked out for me, in the best possible way.
p.s. For the obvious reasons, I took out the four case studies that are part of the original deck; they served as examples of my past work & my thinking approach to specific client tasks + deliverables. But everything else is there!
p.p.s. The part of "data mining" is taken from Julian Cole and the part of it is mine.
Posted at 12:15 PM in advertising, classics, designing, marketing is not messages, the industry | Permalink | Comments (4) | TrackBack (0)
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Bud and I would love to talk about complexity at the next SxSW, so we started thinking, plotting, and writing, and this is what we came up with... It's basically a summary of everything that he and I have been obsessed about in the past months, and is an attempt to get more people to start thinking about complexity. Hope the panel happens!
In a nutshell:
Have you ever been to a kid’s birthday party? It’s chaotic, unpredictable, fast-moving, and fun. It’s either the best thing or the worst thing, but you can’t know in advance which of the two is going to be.
Today’s digital world is a little bit like kids’ parties. It just involves a lot more people. And anything that has to do with a lot of people doing a lot of things is complex. To create something in the complex space forces us to think differently about the approach to, processes, and products of creativity.
This new creativity starts with interconnections between data, people, and things. It deals with the web of a bunch of small moving pieces that create intricate feedback mechanisms and new behaviors. It mixes code with the story and it’s open and iterative. It’s methodology relies on complexity’s own tools for solving problems. It's not about coming up with the new creative formats, but in making new connections. It’s a medium, not the product.
Complexity can be scary when connected with creativity. But it’s also unbelievably inspiring. It offers the maximum creative flexibility and the maximum executional options. It makes us realize that simplicity is a false god and that the new rule of creativity is looking for intuitive solutions that don’t reduce complexity but that thrive in it.
This panel is going to answer the following questions:
You can see the revised & submitted proposal here.
Posted at 08:49 PM in advertising, branding, classics, designing, marketing is not messages, the industry, web storytelling | Permalink | Comments (11) | TrackBack (0)
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*Or, why the holistic approach works better in digital.
It doesn't reduce the complex situation to a causal, simple explanation. Instead, it's looking for intuitive solutions that seamlessly fit into people's behaviors. All well-designed products, services, and games are intuitive. Again, they are not simple - they intuitive.
The popular belief is that the contrast to complexity is simplicity. It's not. It's making things intuitive.
It helps that holistic approach inspires thinking through associations, both in their literal and metaphorical meaning. Literally, associations-as-in-connections are everywhere and exist between everything (people, information, tools, ideas). Metaphorically, associative thinking inspires us to make unexpected connections between things; and to recognize the innovative opportunities in the process.
Since it forces us to look beyond the obvious, holistic approach encourages "what if," rather than "why" and "how." It's non-linear and allows for the unexpected - both of which are in stark opposition to reductionist agency thinking a.k.a. "find the best strategy for solving a problem, discover one key dimension of consumers' behavior, define one thing that this advertising message is about." Instead, it's pushing for imagination and creativity: both in concepting and in execution.
Embracing the complexity of the whole situation is in fact a necessity in digital space. What we are dealing with are unexpected, ever-evolving movements and unpredictable connections. They generate micro-tensions and antagonisms that are ripe with cultural potential that has a direct consequence for brands. We are grappling with a networked social influence, and detecting "accidental influentials" in a given situation is as critical for campaigns as it is unpredictable. Irrationality of human behavior doesn't help matters, either: people's sensitivity to the design of information environments and activities of others is a powerful engine for behavioral change and needs to be utilized more in digital marketing campaigns. Then, there is data about individual and collective patterns of activities, and their aggregates act as a shared communication object with powerful storytelling potential. These sorts of stories disrupt the traditional model of authorship over advertising narratives. And finally, collaborative consumption and redistribution markets are constantly showing us where consumers' behaviors and needs are going: they represent a compelling lab for finding new sources of value that brands can deliver outside of their usual production/consumption value chains..
There are all challenges that resist obvious solutions and cannot be reduced to a single-cause explanation. So what to do? If complexity of the environment prevents one way of responding to the client task and if it prevents predicting the success of a single creative solution, then the best is to put all this complexity right at the center of the strategic problem-solving process.
This is hard. The need for strategy comes from our, human, anxiety in the face of uncertainty. Strategies are "anticipation machines" designed to help us know what the future will be before it happens. Complexity prevents this - but at the same time the problem is not unsolvable. If we can't have foresight, we can have hindsight. And a lot of those. The hindsight comes from standing close to the edge, which in plain language means merging strategy with its execution.
The good news here is that yes, while complexity creates a lot of challenges, it at the same time gives us tools to solve them. All one needs to be is crafty. (Big ups to the most brilliant Julian Cole for sharing some of his ideas about all of this).
In practical terms, this means that methodology for dealing with complexity needs to revolve around complexity's own tools. And, believe it or not, these tools are everywhere. Forget about eMarketer, and Forrester, Sysomos, and all that stuff. They won't solve the problem of originality of your campaign or of a real behavioral challenge that you want to create with your target audience.
What will solve the problem is a little game called digging for clues. I often use Wordle to run customers' reviews of the product/service/brand through it. It lets me uncover the common themes and the possible sources of tension or cognitive dissonance that are useful as insights for a campaign. GoodReads and apps like WANT! uncover what people identify with, how they define themselves, what is important to them, and what captures their collective imagination - all of which provides context in which a campaign is going to be received and what can make it resonate well with its target. Sites like 43Goals on 43Things and Daytum give us insights in human motivation, in different roles people are playing, what are their strivings, how they make choices and what are their frustrations. This helps come up with the ideas for inspiring and facilitating behavioral change for our target.
Our understanding of the wider context of our audience's lives allows us to recognize cultural micro-tension, sources of influence, data that we can use for marketing, or needs that allow us to create an exchange market around.
It lets us capture the new territories for our brands and to come up with the "what if." A new way of looking at things, perhaps, but that's exactly the point.
Posted at 10:35 AM in advertising, branding, classics, designing | Permalink | Comments (2) | TrackBack (0)
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There's an interesting white space to be explored that goes beyond just visualizing data. A ton of online retailers (and just about any e-commerce site) has enormous amount of data on people's affinities, likes, purchase patterns, sharing patterns, communication patterns (and all other possible patterns), all filtered by time and location. That's a lot of information.
Sure enough, retail brands use this info for personalization and better targeting. But they are missing out, big time, tho: if only they turned this "individual-focused" model upside down and used their data for all sorts of community dynamics, they would be able to influence & inspire people's behavior on a much larger scale. In other words, they'd be able to turn their vast data repositories into marketing.
The simple truth behind using data as marketing is that people are sensitive to the design of information environments and that others are instrumental in individual motivation (yes there are plenty of wonderfully self-motivated people but we are ultimately social animals). Combine those two things and you get a powerful engine for behavioral change. And this is hardly new: personal fitness industry has become an expert in pulling personal + community info and turning it into a motivation & statistics engine. Transport the fitness industry's approach to retail and all of the sudden there's an opportunity for creation of a data-driven feedback loop revolving around products instead of one's body.
The outcome is a shared communication object - a story around products' use based on aggregated information about all possible individual patterns and discrepancies among them. These stories provides a powerful shopping context - and a bonus marketing message. Since brands are all about fitting into the context of people's lives, why not also make a story on how this is actually happening.
A bonus feature: some ideas on how to combine 43goals, daytum, dailymile and runkeeper all in one to create information context with a storytelling potential.
Sharing motivations. Renovating kitchen? Buying stuff for the party? Going through the first 3 months with a new baby? Motivations help. There's no need to create a personal profile; it's enough for an individual purchase bundle to be displayed in the "recent purchases section" so others can react to it. (Yes this requires sharing, but this being FB age, we may need to get over it. Besides, think of the grotesque things that runners' share on DailyMile or Runkeeper after long-distance races).
Rating purchases on emotional scale. Shopping is equally passion-driven activity as fitness, so let people share how they felt after different purchases: some of them are "blah" as they are a pure necessity (toilet paper), some leave us feeling good (i finally got that Drano), and some of them we are really really enthusiastic about (in my case, clothes, shoes, and books). So, why not share the feeling [the forbidden word in e-commerce site design]?
Personal infographics (weekly, monthly, yearly, lifetime). Enrich the basic shopping account data on how many objects by category a person has purchased this week/month/year so they have insight on how their household shopping budget is distributed. Or, give a weekly/monthly breakdown of how many times a site was visited per person; how many savings in discounts and deals a person accumulated and what it means translated in a dollar figure (bet it will make a lot of people feel good about themselves). The interesting part is that brands can aggregate all this information and publicly display it for everyone (of course, you can also filter it just by your friends, via FB connect). It allows us to see where the happiest shoppers live (which zipcode, state, country), where the busiest ones are, and where the most eclectic ones; which product category has the most passer-bys, etc.
"Screen time." Filter and display product categories/times/locations by the longest and shortest "screen times" on the site/section/page. Distill it down to the individual level and give a scoop in what times of the day warrant the longest screen times and which ones the shortest (a lot of insomniacs shop at 2am, you know who you are).
Goals. People often shop with a specific goals in mind, like "clean out my closet" or "clean my bathroom" project and a brand can come in here to help people achieve them in the best and fastest possible way by display a number of people who want to do this at the same time as you do, and share experiences of those who have done it. Add here progress tracking and challenges, and a "complete a task" function becomes something with an individual context and meaning.
Face-Off Time. This one can be called "passive game," because people are not always dying to play. But, they do like to compare themselves to others and see how they fare. Simply displaying data about which neighborhood has bought the most green products or which one saved the most or which one donated to charity the most can spur a competitive spirit (not to mention instill a sense of achievement). Rewards can come in here too: reward everyone in the same zipcode with a surprising discount at the checkout because they hit the X dollar amount in green products or in savings or simply display the rewarded neighborhoods for everyone else to see.
Posted at 02:39 PM in advertising, branding, designing, marketing is not messages, web storytelling | Permalink | Comments (0) | TrackBack (0)
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The other week, I got a brilliantly challenging question from Stuart Smith. He saw my presentation on Creativity and Complexity and asked me how to reconcile semantic & emotional complexity of brands with the need for the consistency of their global deliverables.
That's a nice one. After all, what's the benefit of complexity? Well, the human experiences are rich and nuanced and often really ambiguous. There are no two people that experience a same thing in the exactly same way. So, if human experiences aren't simple, why should brands be? The best brands are indeed those that are able to keep this complexity intact, without falling into the trap of reducing it the only one narrow aspect (the statement, the medium, the audience).
Think Apple. The most famously elegant brand around is, in fact, pretty complex. Where does this complexity come in? Counterintuitive as it may sound, it's in design. The design of Apple's products is intuitive enough to appeal to everyone. Steve Jobs never defined the "target" for his products. He never exclaimed that he wants to "appeal to 18-24 year old men," for example. And intuitive is not the same as simple. In fact, it's pretty far from it. Intuitive things retain the complexity of experience without simplifying it to a single dimension.
Or, think Converse (I have some sort of emotional hangup with this one). Thoughout the years/decades of being around, Converse created a rich & multidimensional brand, based on layers upon layers of accumulated cultural meanings & signifiers. Instead of being part of some pre-designed brand experience, these cultural connotations come from memories that are simultaneously personal (mine) and that cross the boundaries of country and audience (everyone's). This sort of collective memory can only be created from associating products with experiences that are so deeply personal that they become universal.
Both of these cases remind me of boundary objects. They are things that "have different meanings in different social worlds but their structure is common enough to more than one world to make them recognizable, a means of translation. They are plastic enough to adapt to local needs and constraints of several parties empoying them, yet robust enough to maintain a common identitiy across sites. They are weakly structured in common use and become strongly structured in individual use. The creation and management of boundary objects is a key process in developing coherence across intersecting communities."
So people have thought about this one before.
Good. Because, in my own experience, complexity is great for creatives. It gives them the maximum inspiration & creative flexibility and the maximum executional options. It also creates thinking/outputs that are emotionally robust and nuanced enough to provide a backbone for many years of creative work for the brand (and removes the on-off campaign mentality) - you can go back to the well many times without repeating yourself. Second, complexity breeds many executional options, and secures that they are adaptive and adaptible to the fuzzy digital environment. Third, complexity has really become the only way, when you think about it. The old school planning mantra, narrow everything down, make things obvious, make things clear, doesn't get today's brands' problems solved. It just ignores them. Not the risk I'd take.
And besides, clarity is the enemy of magic.
Posted at 11:06 AM in advertising, branding, designing | Permalink | Comments (3) | TrackBack (0)
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Now that Instagram has reached a considerable early adopter base (more than 4 million users in 7 months since its launch), there's a good question of how/when brands can jump in. (Not that they have to). Truth to be told, some brands are already there, in a very obvious way - they're having their own streams, with their own photos. But what if, instead, they came up with filters for everyone's photos?
For example, the image above screams "Coca-Cola" to me. Currently, Instagram offers only "the most popular" filter. The Barbarian Group created Screenstagram, which combines popular & your friends' photos. Now, any brand can create something like this and display it wherever they want. It's just another way to navigate through the bunch of users' uploads. Now, why woud people care about branded filters? First, if brands like to claim that they want to "own" a category of human experience (running, cooking, fashion, grocieries, going out, extreme sports...), this is one simple way to do it. And even simpler than this, maybe they manage to filter some really good content that people just simply wouldn't come across otherwise.
I found this screengrab here.
Posted at 07:32 PM in advertising, branding, marketing is not messages | Permalink | Comments (1) | TrackBack (0)
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In this context, a solid organizational consultant may be a better bet than a newly minted title (Chief Digital Officer? Chief Innovation Officer?) that's supposed to signify how transformative an agency is.
Posted at 11:44 PM in advertising, branding | Permalink | Comments (7) | TrackBack (0)
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I am pretty late with this, but figured I should put it here anyway. It's the story behind my Creativity & Complexity deck. It starts with me saying that advertising creativity has always been a branding vehicle, and if we are talking about branding (my fav subject) we can't avoid thinking about creativity. And now, as everythone's trying to figure out what's going to work online and why and how and all of that, it's useful to backpedal for a sec and remember that evolution of creativity is the evolution of media. So here we are now, in 2011, stuck with digital media. What helps?
When talking about creativity, everyone thinks about creative talent, creative agencies, or creative deliverables. But my starting point was not the words of wisdom from Weiden or Goodby or any other famous ad creative. Oddly enough, here's the quote that (I think) captures the best the snafu situation that we have today with creativity: "... because as we know, there are known knowns; there are things we know we know. We also know there are known unknowns; that is to say we know there are some things we do not know. But there are also unknown unknowns - the ones we don't know we don't know." (the live version of this statement is here, for those who are into it).
What makes the unlikeliest of all quotes so relevant here is that the infamous "unknown unknowns" are in fact the core property of complex adaptive systems. (Worth noting: CAS is the term that showed up in biology and that has since been widely used in organizational and technology studies). CAS are the systems that are built around, and thrive, on unknown unknowns. That's what makes them different from merely complicated systems: in the latter, there are a lot variables and the catch is that there's just too many of them. But luckily, they are all known. Think airline cockpit for example. Here, it's a shitshow, but if we simply follow a sequence, we are going to be just fine. The sequences don't change and they can be broken down into a series of simple problems - so the learning curve is probably, possible, and likely. Experience and expertise count big time here: the more times someone has done some complicated thing (like preparing for a pitch or making a media plan or managing client relationship), the better they are going to become in it.
But complex systems are no such walk in the park. They are like organizing a kid's birthday party: full of crazy towns, unexpected developments, left-field surprises (someone cries in the corner, someone doesn't want to play, someone got too sugar-high and is off the rails). This situation can't simply be broken down into its essential components and analyzed. And even if we could do that, complex situations are un-repeatable so the insight won't help us much. If anything, experience almost becomes a liability. Expertise here can be valuable, but far from being sufficient: the next bday party, for example, may ask for a completely different approach than the one right now. Current successes are no guarantee - and much less a predictor - of future sucesses. Thus, what makes complex systems hard to deal with is a deadly mesh of unknowns and unpredictability. The main take-away is that complicated environments are rife with risks; complex ones with uncertainty. Risks are calculable, uncertainty is not. So there.
Advertising industry - as it seems right now - has always dealt with complicated environments. And it's been incredibly good at this (think media buys, ad unit sizes, length of TV spots, and creative solutions that are meant to fit these formats). It's been good because it operates as a simplification machine. Think simple has become a mantra and a signpost: we were thought to come up with a single killer insight, a compelling idea, one single business solution. Then we take it and multiply it throughout different touchpoints without paying attention to the complexity of each (no matter what transmedia planning claims).
Our solution to complexity has been simplification and multipliction. We have been fending off complexity through offering coherence. Even if we don't want to admit it, we end up in the business of resizing: how does this solution fit on the billboard; ok now, how does this same solution fit on an iPhone?
This approach worked for a while, no doubt. It still largerly works. To see how and where it may fail, the best is to use quote from Apple's CEO. No, not Jobs - the other one. The one that most of people would rather forget. When comparing Coke and Pepsi, John Scully said something along the lines, "Coke always focused on the drink. Pepsi focused on the person using it." Now, the catch here is that contexts - and people - using products have become incredibly interactive, networked, info-rich, collaborative, and all of that. Think the activity of cooking for example: it used to be pretty known where we get out inspiration/advice/resources. Not so much these days: there's always a new app, source, filter, community that become part of our cooking experimentation. People and their activities have become complex behavioral networks.
And our challenge is to align our thinking as an industry with the complexity of this environment.
The first step is not to try to simplify complexity. Instead, build things that can in this complexity thrive. Instead of awareness, acquisition, products, sales, media buys, prices, promotions, budget, and ownership, change deliverables (and language) into connections, generative relationships, interactions, new combinations, systems, renting, etc. The best online creativity is alive - it's a medium for a ton of other things, not the end result. Sticking to thinking about creativity in terms of the creative talent, creative agencies, or creative deliverables is bound to make us seek results that are efficient and repeatable (and, in fact, it is this repeatability that accounts for efficiency) - which in turn is bound to disable us, organizationally, from solving complex problems.
In the world of unknown unknowns, the idea is "to be less wrong than yesterday." This may mean focusing less on abstract goals (drive brand engagement/raise awareness) and more on concrete behaviors (how does this particular design solution lead to desired activity and business result). In this context, it will turn out that the best digital creative solutions are always about something else. Not everything is creativity. But creativity is everything.
Posted at 07:17 PM in advertising, branding, classics, designing, marketing is not messages, the industry | Permalink | Comments (1) | TrackBack (0)
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Creative X (and I will make a bold assessment here that's not his/her real name) claimed yesterday that the ad industry is becoming nameless. While I get his/her point that collaboration, new media formats, and an evolving industry relationships are changing what an industry name means today vs. in David Oglvy's time (oops, I used a name), the whole observation strikes me as naive.
Names matter. Otherwise, this person wouldn't put Bogusky in the title. From what I've seen, the industry is as name-driven as they were in the past, albeit the names are different: in place of the old boys Goodby, Weiden, or Lubars we now have Nick Law, Jeff Benjamin or Ben Palmer. The truth is, it won't evolve differently. Simply replacing one group of individuals with another, only gets us entangled in the tired old debates of idea vs. execution, "who owns what" and who should have won in Cannes.
What we are really asking here is not the question of names/namelessness but of the value attributed to them. And when we enter the territory of value, we start talking about appraisals, prizes, and prices associated with the individuals: or, about the tangible questions of talent, awards, and monetary compensations. The critical difference with the tired names debate is this question is not simply another industry navel-gazing exercise. In fact, it's not the ad industry that defines value attribution. It's everyone else around it: the clients, the media, and the consumers.
This industry has been grappling with the definitions of its own value for quite some time. It's also been dealing with the interpretations of how and where to find value in its changing environment. This is mostly because its value judgement found itself at odds with everything else around it. Just think about all the obsolete ways of evaluating consumer behavior; the unjustified value attributed to fitting storytelling into technology; and the equally obsolete value judgements about campaigns' budget allocation, timing, and success metrics. Where is value? We won't find out if our debates stick to Names, Whose Idea Was It, and An Honest Letter to The Industry type of things.
The real challenge is to come up with the new metric of what's valuable: what and how to praise, award, and pay. The new metric come from evaluative criteria that are not discrepant and irreconcilable with the value judgment of those the ad industry is working for and making money off, like they are now - as the amount of bad advertising shows. If there's anything to learn from startups and tech cos, that's how to be more aligned with the environment, and how to extract value because of it. The focus on customer experience, openness, dynamic budget allocation, and new marketing success criteria are some examples. They offer access to the alternative - and because of it, incredibly valuable - judgments made by consumers and by technology.
The main takeaway from the digital ecosystem is not that names don't matter (because that's simply not true) but about the new metrics for valuing things, processes - and yes, people. It's safe to say that in the future there will be people whose names are going to be more prized, paid, and recognized than others. That's not going to change. What is changing is how we get there.
Posted at 12:15 AM in advertising | Permalink | Comments (7) | TrackBack (0)
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This post can double as a farewell to delicious and a breakdown of what people in the industry were talking about in 2010. Plus some stuff I was into last year. I went through a million of my bookmarks that I saved over the course of the last 12 months, and here is the hand-picked result. Prominent topics (and this should come as no surprise) were: geo-location, mobile, gaming, social retail, virtual goods, and a few really really dumb initiatives. If you missed any of these articles, have a look.
My fav topic of digital creativity
Creativity in digital goes way beyond advertising
Words, pictures, and everything else.
Digital may be everyday, but it's not effortless
Brands & Branding
Nike Write the Future social media strategy
Google hasn't built anything interesting in over a decade
Competing with heroes: Domino's case study
Coke drops campaign sites in favor of social media strategy
Starbuck's formula for social media success
A big picture look at google, microsoft, apple, and yahoo
Brands' social media casestudies
Do brand loyalty, commitment, and engagement metrics work
Kickpatrick Talks about Zuckerberg's World
P&G Pushes Design in Brand-Building Strategy
Digital Storytelling
Use social media to tell interactive stories
Geo-location and its discontents
Foursquare, Gowalla, stop pretending it's fun
Marketing experiments emerge using Facebook places
Foursquare fatigue and how to fix it
5 ways Foursquare is changing the world
Check-in royalty, customer loyalty, and Foursquare evolving strategy
Facebook vs. Foursquare: It's game time
Beyond Foursquare: The next generation of customer loyalty
Foursquare marketing hits and misses case studies
Location: How check-ins speak louder than words
Foursquare, Gowalla, Whirrl and MyTown case studies
Gaming
Achievement, Game Mechanics, and Social Software
Can games theory explain culture?
Learning from game design: 11 gambits for influencing user behavior
Just add point: what UX can and cannot learn from games
Of lucky cats, lameness, and game-like logics
Incentivizing social media participation: points, giveaways, and other reward schemes
Complexity & Strategy
Cognitive edge: articles by Dave Snowden
Adding controlled serendipity to the web
Influencing business strategy through design
Platforms or campaigns? Both. AKA Platform-centric campaign model
Serendipity is unexpected relevance
Who needs agencies? A social platform just says "no" to Madison Avenue
Groupon and the future of web business models
The science of sharing: platforms inject data into the art of going viral
Apply the rules of improv to digital
11 tips on how to apply social interaction to design thinking
Do you know what your biggest risks are? Really?
Mobile & Social Retail
Amazon now allows you to send gift cards to friends on Facebook
The future is the mobile web, not the mobile app
Facebook likes bring Walmart deals
The 25 largest brand Facebook pages with the most likes
Study shows Facebook's retail appeal
Barcode Hero scans products to personalize physical retail
The Groupon clone industry is so big, it now has its own exchange
Agregate market's shopfans bring social retail storefronts to Facebook
Facebook's plan to take over the web
Online consumer generated reviews have big impact on offline purchases
The Internet of Things
Tweet street: 7 extraordinary Twitter uses in the home
Emerging trend: physical-digital interaction evolves
How a physically aware internet will change the world
Digital Visibility
How personal metrics can change our lives
Stupid Ideas
Forbes crowdsourcing names we need to know in 2011
MySpace unveils new, artsy logo
Gap pulls a Tropicana, nixes new logo
Are you ready to blow your million dollar idea away?
Mobile Apps
Less than half of brand managers use mobile apps
13 branded apps that got it right
How important have apps become?
Advertising
How the internet has changed advertising
How to translate a big idea to the masses
Digg's empty search results promote Burger King's double cheesburgers
Where is online advertising most powerful?
The ivory tower conversations (a.k.a. the future of advertising and the future of agencies)
My talk on future of advertising models
The future of advertising agencies
Virtual Goods
Madison avenue and the land of make believe
Loneliness, happiness, and other interesting things
Mark's scrapbook of oddities and treasures
Happiness aint all its cracked up to be
From prices to prizes: competitions
Things you didn't know about happiness
The riddle of experience vs memory by Daniel Kahneman
Behavioural economics reading list
Bonus: Hand-picked posts from I [love] marketing
Do we need a new definition of creativity?
Why Nike's Write the Future is rewriting the past
Marketing's industry cognitive blindness
Why brands should NEVER think like media companies
Don't build an old brand with the new tools
Enjoy!
Posted at 11:36 AM in advertising, branding, classics, designing, the industry | Permalink | Comments (2) | TrackBack (0)
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Once I put together a list of the best examples of digital creativity, I started wondering what does it take for digital creativity to happen. If my list offers any evidence, it is not about creation of brand images, storytelling ideas, and media strategy for distributing them. It's about creating conditions that allow something unexpected, fun, informative, communal, or helpful to happen. Also, almost by default, a lot of successful digital solutions have marketing built into their product. Groupon has done it really, really well; so has Pepsi Refresh Project, GroupTabs, and Best Buy Shopkick. To build upon the definition of digital creativity as a plan for arranging elements, I offer here the possible routes for executing this plan.
1. There are no shortcuts. It's not enough just to release some commercial art piece and count on it to stir up consumers emotions; the hardest part always happens afterwards. In order to get a brand to be talked about and interacted with, an idea is only beginning of the job. The rest of the job here means coming up with solutions that build upon emotions long-term: for every idea that plays upon consumers' emotions, there needs to be a set of follow-up tactics that give it legs. Sometimes that means 24/7 engagement (Twelpforce Best Buy), sometimes facilitating a community (Ford Fiesta Movement), sometimes making something useful (Lufthansa's MyFlightStatus) or informative (Frito Lay's Chip Tracker). Same token, I wonder where New Balance is going to take its Anton Krupicka partnership, and how Old Spice is going to continue interacting with its now considerable fan base.
2. Build Media Behavioral Plan. Having a very a narrow view of consumers actions based on them rating something, updating, RTing, checking-in, clicking on, etc. prevents from seeing impact that our solutions have on the larger behavior that we want to change/inspire. Too often we think about the most effective communication channels for reaching consumers instead of asking how to align diverse behavioral tactics in order to achieve a desired change.
3. Enter decision-making game. It's always useful to wonder how different creative solutions will help consumers choose between different products/services/brands. That's a good perspective that shifts the focus from the brand and its story to consumers and their point of view. To avoid the over-simplified model of consumers as beings with "limited info-processing capabilities" leading to the "cut through the clutter" requirement, the best is to think about creative solutions as resources. This means aggregating and curating stuff that already exists online (eBay Lookbook, Nike+ Foursquare), using group dynamic as a resource (Groupon, Pepsi & Food52 recipes on Stickybits, Barcode hero), visualizing info (OK Trends, Hunch Taste Graph), or amplifying the behavior (Don Q's Lady Data).
4. Get rid of dead ends. This means always think what comes next: how some particular tactic or solution can be linked to the next one, and the one after that. Think the rules of improv, and apply them to digital (COACH Poppy Project and Jonah Peretti's Start The Adventure are good examples). The point is: address a campaign as an interconnected system, not as a story (DonQ's Facebook page, Don Q's Lady Data on BuzzFeed). Then, keep it alive.
5. Digital is not about the tools. Rather than chasing the latest digital gimmick, it's always good to think about digital as a network of relationships that are made both of behaviors and technology. Then it's possible to explore how make some relationships visible (Netflix Rental Queues Visualization), how to create new relationship between people (HowAboutWe, Uniqlo Lucky Counter), how to create a new relationship between people and products (Tesco iPhone app) or between people and the brand (GroupTabs, Best Buy Shopkick), how to amplify/improve existing relationships (Pepsi Refresh Project) or how to simplify them (Rightcliq by Visa).
6. Think bricolage. Any combination of digital/physical (Nike Livestrong Chalkbot, Schnitzel & Things iPhone app), brand/community (Burberry Art of the Trench), communication/behavior (MTV VMA's Twitter Tracker), mobile/web (7-Eleven + Zynga partnership), game/activity (RunKeeper) is allowed. Especially the unexpected ones. The point is to stick together different things to develop something new. It would be easy to think of it as a simple recombination: what's great about bricolage is that it uses bits and pieces of radically different media and behavioral dynamics to create new formats.
*My title is an obvious play on Bud's "Words to Strategize By" post that I very much recommend. But here's a twist: instead of being interested in the ideas that may guide our thinking, I was more into coming up with the possible rules of thumb for their execution.
Posted at 08:26 PM in advertising, branding, designing, marketing is not messages | Permalink | Comments (4) | TrackBack (0)
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I am very excited to be presenting as part of the Miami Ad School program in October (thanks, Mehera!). As part of my presentation on digital creativity, I have gathered here some campaigns/digital efforts that I think can serve as good examples. Because I believe that digital creativity can best be described as a "plan for arranging elements in such a way as best to accomplish a particular purpose" (Eames), I settled on the following criteria: a) ideas that enable/facilitate/inspire community well, b) ideas that curate/aggregate stuff that already exists on the internet instead of creating something new, c) ideas that combine things that were previously unconnected (this can mean digital/physical or app/web connections), d) ideas that make stuff visible so as to reveal collective trends/tastes, e) ideas that help people do something in the easier, better, and more fun way, and f) ideas that encourage some sort of behavioral dynamics (games, interactions, points, etc.) I also included some good ideas that are not used by brands, but that are executed well, and that solve some problem and/or respond in a new way to some need. This is just a preliminary list, and I'd love to add more based on your suggestions.
a) Ideas that enable/facilitate/inspire community
b) Ideas that curate/aggregate stuff that already exists online
COACH Poppy Project (disregard the visuals; the idea of the sites' trail is cool)
c) Ideas that make new combinations
Pepsi & Food52 recipes on Stickybits
d) Ideas that make stuff visible
OK Trends - data from OK Cupid
Netflix Rental Queues Visualization
e) Ideas that help people do something in the easier, better, and more fun way
f) Ideas that encourage behavioral dynamics
Jonah Peretti's Start The Adventure (why can't brands come up with something fun like this?)
Image found here.
Posted at 09:38 PM in advertising, branding, designing, marketing is not messages | Permalink | Comments (12) | TrackBack (0)
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Apparently, there's a new trend in the advertising industry. I sadly missed it, but some people claim that the top creatives are getting bored.
Now, I am not sure what exactly they are getting bored of, but I have a hunch. If I weren't belle de jour anymore, I'd probably also be annoyed and likely to blame everyone else for it: "oh, my job consists of too many meetings. This is no fun," "clients are 'know-it-all' assholes" and/or "people don't talk about my campaigns anymore." Absolutely heartbreaking, and I would be willing to shed a tear in that name, if I actually didn't know quite a few traditional ad creatives. Interesting breed. One told me a few months back that he'd love to go to Davos. Like, why? You make ads, my friend, and your only link to the world's economic imbalance is that you get 500K for it.
So when a dissatisfied traditional ad creative leaves their mother ship to create their own "incubator of breakthrough commercial ideas," I can't help but think that this 'new' trend in fact is masking something else. Because, when was the last time that a breakthrough commercial idea - the one that truly transcends the format of the medium - came from a traditional ad creative? Was it 2006? Was it 1993? A few days ago, I couldn't remember a single campaign of note. Instead, I could remember a lot of smart marketing ideas.
What it is masking is the fact that traditional advertising creativity has largely been marginalized. The "kick-ass" creative director and what he/she does is no longer culturally relevant as it used to be. Today's creativity is way more collective, iterative, and yes, humble. To deliver it, creatives got to move away from "I have an idea, and it's brilliant" MO: the artistry today is in creating environments where collective creativity can flourish.
Are the spin-off boutiques bearing the names of their founders such environments? Hardly. They, despite their fashionable mission statements, to the large extent replicate whatever David Droga or Gerry Graf have been doing all their careers and what they know how to do well.
It takes more than creating your own shop to catch up with creativity circa 2010. "For the unhappy creative mind still toiling in a big agency," Ad Age writes, "There are two choices: You can either, in Freudian terms, sublimate that ego or, in Lebronian lingo, you can take your talents elsewhere." Or - here's a crazy idea - you can realize that your creative talents need some serious updating. To be fair, there are notable exceptions: Edward Boches, an avid student by his own admission, did not decamp to create his own shop. Successfully, he is turning Mullen around from inside-out.
As for others: rather than being misunderstood geniuses unappreciated in their time, traditional creatives resemble more divas well past their prime. When they complain they are not having fun, I think: that's too bad. Because, the rest of us are having a ball.
Image credit: "This painting is not available in your country" Paul Mutant, 2010. Acrylic on canvas 12" x 10"
Posted at 04:53 PM in advertising, classics, the industry | Permalink | Comments (20) | TrackBack (0)
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Agencies have an uneasy relationship with the "new generation of consumers," to say the least. Sure, stats like the above have become a must-have in any client presentation, there are slides on the trends of their behavior, there are audience insights and landscape overviews. But still, these consumers ("millenials", "gen Y", "superconsumers") are treated more as some special species from the future than as the everyday marketing reality.
Ok, this may not be completely fair. Agencies have been getting better in marketing to these people online - that is true. At the same time, the question is: do they really, truly understand how today's young consumers behave online, why and how they use the web, and how to resonate with them? Because if they did, would they still been doing what they are doing? This is, to the great extent, still brand-dominated world. The campaigns are approached from the brand's point of view, and retrofitted into consumer behavior. This is only understandable, since it is the brands that are paying for campaigns. Got to make a living. Still, how long this can go on, until the new generation of consumers completely slips out?
First, the "kids" who grew up with the Internet are not kids anymore - they are way past college, with a completely new set of needs, and consequently products, services and brands that can respond to them. What they are not past is their media habits and behaviors. You don't crucially change the way how you use the web and behave online just because you grew up - you further it and build upon it. The expectations that have been formed earlier stay. Don't expect that someone who watched TV shows online all of the sudden signs up for Time Warner - they may just hook up their computer to a flat-screen that they can now afford. Someone who shopped on Etsy may upgrade to Net-a-Porter, but the deal is the same. And so on.
Second, and more important for this present moment is that whoever is in touch with this generation changed their own media habits, too. Parents (and grandparents) are now on Facebook to keep tabs on their kids (or just plainly to connect with their long-lost high-school friends or play Farmville); they watch YouTube; they go to Twitter (can't beat all those coupon deals); and maybe even occasionally take a peek on Foursquare. And this is where the real challenge is: what we thought of as typical "suburban" parents are hardly such anymore. If we thought that we knew trends and behaviors of a certain demographics, we actually can't claim that today. All bets are off.
The point is that the change that new generation may be leading spreads way too fast to all other demographic segments. It impacts how other generational demos are consuming media, shopping, reading news, communicating, and interacting with brands. Because they all live in the same home, the gap between early adopters and the mainstream rapidly narrows.
So while agency teams are still building personas (btw, do people still do that?) with a photo of some edgy teenager, they may as well replace it with a young professional, college graduate, or whomever else fits the bill. Soon, it's all going to be the same media habits, brand expectations, and consumption patterns. It may finally be time to stop talking about the millenials, and start thinking about the millenial behavior.
Note: this post was inspired by a brief conversation with Edward Boches and by this MediaPost article.
Posted at 04:14 PM in advertising, branding, designing, marketing is not messages | Permalink | Comments (0) | TrackBack (0)
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There are a few things that ad people like more than to call out for someone's portfolio when in disagreement with that person. In a more modern version of the "show me your portfolio" theme, this means asking the question: "yes, but why listen to him? what has he actually done? I mean, what has he ever made?"
Beyond its occasional cameo in the spats that are advertising world's joie de vivre, this question is meant to mark a long-living perceived divide between people who make stuff - a.k.a. the creatives - and people who merely observe and talk about stuff - a.k.a. the strategists. Because, the reasoning goes, creativity is about "producing." In other words, to be creative, a person actually needs to make something tangible.
Hate to bring it up, especially because I don't have a portfolio to display, but this question doesn't make any sense.
First, it asks for a static commercial art piece (or a "portfolio" of these). Last time I've checked, those were very popular on television. Creativity regarded as a great copy, as an idea that makes a twist on a popular culture or that "captures the zeitgeist," or as a piece-of-art logo and print ad may indeed belong to the same era as those media that defined it.
Second, the question asks for an individual creative genius ("show me what you've done"). Because, if advertising award shows are to be trusted, there are people among us who are very very talented in making pretty and funny stuff. Sometimes they even earn the title of "Sir" for it, but if the Queen is busy and that falls short, at least they get to be called a "Guru." Which may be, in spiritual sense, even better.
And third, it asks for an agency ("why would I listen to this guy?"). Now, this being an unfair world, there are some agencies that are deemed to be more creative than others. What that usually means is that they are considerably better in making commercial art pieces for their clients that guarantee that those clients will make a pot of gold based on them. To prove this point, Crispin - in a streak of its usual genius - created a campaign that revolves around measuring girls' butts for Old Navy. Don't expect of advertising to get more creative than that.
Ok, let's fast-forward now to creativity of the digital world. Here, most creative stuff that people create are relationships, connections, and interactions (think 4Chan model, or Tumblr model, or Twitter, or what any startup is building right now, for example). They connect tools with behaviors, with geo-locations, and with objects. They create networks or systems, if you will. To be creative there, you need to be, well, strategic: you need to figure out who connects to whom, when and why, and to what result. Simply, you need to plan for a chain reaction.
So what happens next in this scenario? These networks then give way to a collective creativity to become visible for all to use it, build upon it, change it, and add to it. In the same way as the concept of "lone inventor" turned out to be a myth and the concept of "big idea" turned out to be hoax, the notion of "big name" in advertising may turn out to be a fake.
Simply, an "advertising genius" holds no chance against the bulk of digital people who make their creative talent visible - and available - the moment they turn their computer on. Worse yet, their focus on coming up with witty, funny, pretty or smart piece can turn out into a liability: this is not a templated world, and thinking bound to 30 seconds or 50x100 pixels or in any other given frame is bound to fall short. For the ad solution to be successful, it needs to fit with the network created by stuff that people are already doing, talking about, and acting upon. Again, without a template to hold onto, one needs to be strategic.
Finally, with all this collective creativity connected in a network, what to do with a handful of creatives holding the fort in ad agencies? As Edward Boches told me on Twitter the other day, "the most interesting stuff has been done with individuals: Lemonade, Uniform Project, Vaynerchuck - all better than brand farts." Why do we pay attention to them? Well, because they are doing something new, interesting, fun, and meaningful. And because no one knows where a good idea is going to come from, why limit it in advance to a creative team?
The bottomline is that digital creativity may as well end up having to do as much with observing as it does with making. Or, as Warren Bennis put it, "there are two ways to be creative. One can sing. One can dance. Or one can create an environment in which singers and dancers flourish." At the end of the day, to create something needs both.
All of this is fun stuff, and it's best to let people who face these challenges every day answer it. This is why I created an all-girl + a super-woman SxSW panel where one creative and three strategists talk about this stuff. Why all girl panel? Well, not to be all bra-burning about it, but hanging out only with guys can get so boring sometimes.
Posted at 11:03 PM in advertising, classics, marketing is not messages, the industry | Permalink | Comments (14) | TrackBack (0)
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Once upon a time, everybody knew the answer to the question of strategy. But, don't be fooled: this fact has nothing to do with strategists' definitions of their own discipline; it actually has everything to do with an environment where strategies were executed. That environment was really predictable, clear, and stable.
There, strategists - not avid doers by nature - assumed a comfortable position of mostly observing the field from their elevated spot. Tricky as they are, they took pride in their talent of seeing everything that is going on in their business, brand, and consumer landscape. They were confident in predicting the next business move, and the next one, and the one after that. The whole strategic wisdom resided in optimizing a given set of alternatives, specifying a particular course of action, and committing to it. They knew what resources they had, they knew what their goal way, and simply enough, that their job was to connect the two. Sweet & simple, yet so antiquated.
At that ancient time, it was easy to say, "strategy is how you create value," "strategy is how you make money," or "strategy is how you use your finite resources to achieve your goal" (oh, actually: for some people, it's still easy to say that).
Ok, now, let's rewind to the present. What we are dealing with is messy, unpredictable, and hard to measure. It's complex. It's no longer possible to observe and predict enough to map out courses of action that guarantee desired outcomes. If you commit to a certain alternative, you may end up being dead. Turns out, a solid strategy may as well be your biggest liability.
In this context, we can't say anymore that strategy is "how we create value" and here is why. Simply, we don't know in advance what's valuable - or what may turn out to be valuable - to people online. Our criteria and our definitions of value don't work there. What the sources of value for people there are - free access, sharing, creating, participating, interacting - may not necessarily be valuable to business itself. In fact, it may seriously undermine it. Yet, there's ton of sources of value online. Best businesses of the past few years focused on making visible the network of connections between people, between things, and among the two. They didn't know in advance if there's any businesses value in those connections: they mostly believed that, if they create conditions for all those ties to be exposed, that new sources of value will emerge. And they did. How fast we run, how much gas our car uses, where do we go, what do we buy, what do we like, who do we talk to - all turned out to be potentially lucrative. Truth is, making this info visible also created new behaviors, changed how people do things, make product decisions, and form brand preferences. All of this unforeseen and sometimes not very obvious, yet very relevant. What these new businesses knew is that their strategy is a process of not creating, but understanding value: where it resides, how it has been exercised, and how it's distributed through this space.
And this is precisely why we also can't say anymore that strategy is "how we make money." Web certainly doesn't lack an entrepreneurial streak: people create value for themselves, and for each other; start-ups create value for people and for themselves. Is what's valuable on the web always (if at all) aligned with brands' money-making goals? Not necessarily. More importantly, should it be? Where exactly in this system either people or startups need to worry about if an advertising agency or a brand makes money? Further yet, why would they want them to make any money at all? And then, there's this trick: does the business of making information and connections visible - no matter how valuable - equal to making money? Not always the case. Facebook, for the longest time, didn't know what's its main source of revenue (our privacy?), Twitter didn't know (early bird?), and Foursquare still doesn't know. What they know - and know it well - is to react to opportunities that arise quickly and unexpectedly. And because these companies deal mostly just with creating conditions that make possible for the unexpected value to show up, they don't restrict their money-making options to a limited number of alternatives. Nor should they.
Then, here's why we can't say anymore that strategy is "how you use your finite resources to achieve your goal." Hate to break the news, but the resources are finite only if you make them so. What's worrisome here is the possibility that someone working online would even consider relying only on their own, by default limited resources, instead of utilizing the bulk of existing ones, or even creating conditions for new resources to show up? (No, I am not talking about crowdsourcing here, but basically about everything that people are doing online; all their actions can be used/amplified/facilitated/turned into a resource). At the end of the day, we are dealing with a hybrid behavior of people and technology, and the more distributed our resources, the better off we are. But, there's also something else here: on the web - it being so tricky with value and moneymaking and all - we often really don't know in advance either what resources we are going to need to achieve some goal or how to allocate them. Those who think they do, are either already out of business, or delusional (or both). For the rest of us, the best we can do is to see which connections have the biggest generative potential, and pour more resources into those.
So if strategy based on value predictions, projections, and finite resources doesn't make much sense anymore, what are we left off with? We got to accept that value online comes from very different and unexpected sources, and that we should not restrict our understanding if it in advance; that value is not always going to equal money on the short-term, and that this thus may not be the best way to inform our actions; and that our resources are as vast as we make them, and that how we allocate them depends more on the environment than on our strategic plan. Having all of this in mind, the best we can do is to try to work on providing conditions to make things happen: things like new behaviors, new connections, new sources of value, and new resources. The money will follow. Or not. But one thing is certain: the world that strategists work in is under active construction and there's no blueprint. For the first time ever, we are part of the construction crew: we are not directing it. And we need to reinterpret a lot of things that we have been regarding as fixed, and also probably come up with a new language to describe what the hell we are doing.
Posted at 09:47 PM in advertising, branding, classics, designing, the industry | Permalink | Comments (11) | TrackBack (0)
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If so, here's an amazing opportunity. MDC Partners offers you a million dollars for 51% stake in your new ad agency. Sounds like a sweet deal. A sweet deal for MDC, that is.
There's at least one problem with this whole idea. First, I can't help but think that it came a decade too late; back then, ambitious and smart people were obsessed with founding agencies, and the hefty amount would be more than welcome in those dot-com bust days. (A side note: even back then, doubt that someone would be happy with a 51% cut, but anyway).Today, ambitious and smart people fund their own tech startups, and in what may come as a great surprise to MDC execs, none of those startups deal with advertising business.
Simply, "great talent" today has actually figured that money's not in advertising. It's in many, many other things that you can create, build, and execute online. If brands wants to use those things - that's great. But MDC's criteria that, in order to be considered for their contest, you need to do "brilliant work, you want to make brands famous, and you want to drive results for clients" sound, in the context of digital innovation, close to arrogant. Guess what, smartest kids in town are a little bit more ambitious than making some brand famous.
Second, if the idea is so awesome, why VCs or angels haven't already thought of it? VCs are notorious for NOT investing in agencies. Now, those guys are entrepreneurial, money-making oriented people, willing to invest in anything and everything with a potential to return their investment. So, if they are investing in plethora of start-ups, yet curiously leave agency business aside, there must be a reason for it. Hint: not enough money.
And third: there may be, after all, some people who, in MDCs own words, say "let's spend our lunch hours for the next three weeks putting something together." I am sure there are plenty of those who dream about having their own agency during their lunchtime (for the rest of us is still hard to simultaneously sleep and eat, but those are very talented individuals). The main problem is that those people are going to have their own agency almost always through client relationships, or to put it more crudely, by stealing a client away from their current employer. Worse things have happened.
The bottom line is that all those smart, entrepreneurial, and driven people whom MDC wants to entice with a lucrative 49% offer are already doing something else. That something else is curiously unrelated to marketing communication, and now may be the time for MDC to ask themselves why (maybe someone should offer them a million bucks to figure it out, too. Wouldn't bet, tho.)
Not only those people are doing something else, they manage to find money for it without help of a traditional industry middleman, be it in advertising agency or a publishing company. Just ask Bud Caddell. Instead of asking a publisher to back up his first book, Bud has secured the funding according to the true rules of the web, by asking people to contribute through KickStarter (Bud's book itself is a collaboration, too.)
But the biggest, and a very real problem is that brands have also figured this out. They are starting to give money to startups directly (think PepsiCo10) in exchange for collaboration in the relatively new marketing areas of mobile and social media. Some industry people have apparently figured some of this too, as they created Victors&Spoils. These things are new, interesting, and where the money and action are.
So, yeah, an awesome idea, MDC. I'd almost say "a million dollar one," but that brings me too close to home.
Posted at 07:19 PM in advertising, lame, the industry | Permalink | Comments (4) | TrackBack (0)
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It's not rare that advertising and ego go together. Just look at the recently ended Cannes Ad Festival - amid all that mad twittering about how many times someone has seen Ben Stiller, how hungover a person is, or whether someone has lost their voice from all those drunken conversations at the Gutter Bar - it is a celebration of individual creativity, personal talent & genius, and creative accomplishments in advertising. Yes, in advertising. You are not helping people do something better, you help companies to sell more products. Congratulations.
Yet, it seems incredibly hard to keep this perspective in mind, and to sort of realize that advertising celebrity is, well, not a "real" celebrity - if that still means anything. Just an example: the fact that Jeff Goodby is finally on Twitter even has become a recent news item in an industry trade publication. You can follow him here, if you get over the fact that, as a primer of sheer advertising genius, his name there is Jeff Badby. I am, personally, blown away by the creative twist.
Or, if you want to know Alex Bogusky's globe-trotting whereabouts, just go to the new MDC site. There, in Alex's own words, you can, with a little help of time slider, follow around MD execs. That is, if you really want to know. (I wonder if a paid team of paparazzi is next, just in case we are curious what David Doft ate.) Alex adds that MDC highlights great individual talent, and apparently, high-tech stalking is the best way to convey it.
And exactly there resides the biggest problem of turning people who are successful in advertising into something of a rare and special species (of course, aside of the apparent obnoxiousness of that whole deal). And that problem is: if digital media offer any lesson, it is that creativity, talent, and an accomplishment are not an individual thing. Gone are the days of David Ogilvy and Bill Bernbach fame (actually, they are still alive and well in Cannes, not that anyone cares); new things are now are created incrementally, collaboratively, and interactively. The same way that small ideas fare better than big ones online, small contributions combined into something new and interesting that grows over time and through even more contributions, may as well replace a lone "creative genius" of the past.
So what do we have now? Aging "gurus" with their agency machines well oiled to generate "big ideas" vs. hundreds of startups with their small ideas + the digital environment that is exceptionally good in creating a shared value and in continuously introducing new forms of cultural capital. Who has, in the long run, better chances in succeeding?
Of course, if everything else fails, ad execs can always put themselves in an ad.
Posted at 04:58 PM in advertising, lame, the industry | Permalink | Comments (2) | TrackBack (0)
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Nike followed its "Write the Future" with the new online contest called "The Chance." Using soccer superstars featured in their (almost) universally loved spot "Write the Future", Nike hopes to inspire young soccer-wannabes to create their fan pages on Facebook, promote themselves there, and build a following in order to be selected for the Nike Academy Football Trials.
While this sounds like something coming straight from Simon Cowell's manual and thus may be thought to succeed just by sheer association, I still have my doubts. The idea for engagement is, in itself, not bad at all - it has a potential to generate a considerable buzz for Nike, and it has equal potential to solicit participation.
Here comes a question, though: the requirement for participation is to be at least 18 years of age. At that point, most soccer-talented youngsters have already either achieved some prominence going beyond their high school soccer league, or are signed up by a team. So, why do they need to Nike soccer academy? Sure, some of them may come from the gravely disadvantaged regions, and this is their chance to raise to global prominence. I'd like to think that those disadvantaged regions offer regular high-speed Internet access required for participation in the contest.
Where does this leave us, then? Will all those people who play soccer as a hobby, soccer fans, and amateurs. Can Nike academy turn them into next Ronney or Ronaldo at the age of 18 and more? Perhaps, but I wouldn't bet on it.
There's another thing, too. If research is to be believed, the Internet activity around the World Cup has reached the new high. Which means that people are actively looking up online for ways to express their fashion for soccer, connect with other fans, get information and commentary, and just participate in the discussions surrounding the World Cup. They are interested, motivated, and active target for all brands, and especially for the sports brands. Why not do something to help THEM instead have more fun, cheer their teams better, feel greater participation, and engage in a bigger debate? Granted, brands are doing some of this, albeit rather shyly.
At the same time, a simple Twitter update about the attire coaches choose to wear for the games has a potential to solicit a lively debate, like it did last night. Comments like "USA coach looks like a gym teacher," "British coach looks like he is on a museum board," or "German coach is an ad guy," poured from everywhere, adding up to each other. If I knew how to make things on the Internet, I would make a site where people can fill in who all coaches remind them of. At the end, there's a winner based on the most frequent association. Small and silly, but apparently something that spurs people's imagination and passionate responses.
This only reminds me that rarely brands encounter a target group of scale, passion, and participation than the World Cup gathered this month. I can't help but think that, this time around, Nike's missing its chance.
Posted at 12:46 PM in advertising, branding, marketing is not messages | Permalink | Comments (3) | TrackBack (0)
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In fact, there are two problems.
The first is content - it is really expensive to create an elaborate rich media ad. Also, the bargain is the same as with TV ads: invest a lot of money into something that you are not sure that people are going to like. The web environment also doesn't truly support it: there is already way too much content floating around, and people choose to talk about and share stuff they are interested in (yes, sometimes that content is brand content, but more often it isn't). And, shared content is viewed content.
Instead of pushing for "brands should be publishers" idea, maybe we should instead push for "brands as connectors," where places like Buzzfeed monitor, amplify, and most importantly, sort content into categories like "soft drinks," "cosmetics," "food," "sports," "retail," etc. and brands get to pick and choose which content they would like to connect (and be associated with). Then, in real time, they distribute that content through ad networks, on Twitter mobile ads, or Twitpics, or however else they want. Renting is sometimes cheaper than owning, and also brands are renting something with a proven "shareable" value, because the content is something that people already like - and talk about.
The second, and more important one, is metrics. To me, it seems that it makes way more sense to use VEM (viral engagement metrics) instead of current PPC and SEM metrics. PPC and SEM metrics are rarely revealed, making it hard to really know what ROI of the ads were, and how they should be priced outside of cost of placement. Switching to VEM metrics however requires making rich media ads shareable, which is something that a horrifically little number of brands (if any) is doing right now. And if brands don't make their rich media content easy to share, how will people ever going to view it (outside of the page where it's displayed, which is a tough call anyway). The VEM idea may be a far fetched thing, but the one that makes sense nevertheless.
At least it would be good if someone tried it.
Posted at 01:02 PM in advertising | Permalink | Comments (0) | TrackBack (0)
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Everyone is talking about the new Nike World Cup spot, and with a good reason: it's a beautifully told story that transcends media formats to deliver a truly emotional and inspirational experience. In 30 seconds, it appeared that Nike finally cracked the code by combining what's it best at with the power of digital distribution. And, Weiden + Kennedy showed us what it means for a brand to truly participate in culture.
Or, did it? Is this really still a way to build a strong digital brand? It's clear what Nike tried to do with its spot: to insert itself into the culture around the World Cup. And that's fine - without this connection, as the popular argument goes, Coke is just a soft drink, Google is just a search engine, and Nike's nothing more than a pair of sneakers. People need symbolic power of brands in their lives, because it turns their connection with products into something with cultural meaning. Brands help them navigate the world, understand their role within it, and broadcast the message about who they are. In this believable, albeit slightly needy scenario, all that brands have to do to reclaim their relevance is to sneak into popular conversations and become something that people use to tell their story better.
The problem is, we are today dealing with a completely different sort of culture. Yes, World Cup is a big and awesome event, but how it’s going to play out in the lives of soccer fans next month is part of the emerging digital culture, and not some symbolic inspirational culture that Nike – and other brands – are so desperate to penetrate.
Digital culture is based on tools, incentive systems and ideas that have absolutely nothing to do with brand or cultural symbols. In other words, how people get inspired and motivated, how they identify with something, and build their identity online has refreshingly little to do with brand stories told through 30-second spots.
This year’s Cannes
Young Lions 48 Hours Ad Contest bubbled up Chatroulette for a Better World,
aimed to raise awareness of the clean water problem. Why does it matter? What
it offered is a simple execution, and more importantly, plenty of inspiration
without representation. Go to Huffington Post to see what’s new, you may as
well became a “Networker,” “Moderator,” or “Superuser.” Go to 7-Eleven and buy
something, and you can unlock some Farmville animal, courtesy of Zynga. Stumble
upon the new Mitchum deodorant site, and you may end up there for a while
watching videos of the “Hardest Working ______ in America.” Or, start following
the World Cup in a few weeks, and you will probably be equally interested in
what all other soccer fans are saying about it on Twitter as in the soccer
itself.
All of this suggests a
new sort of networked, reciprocal, gift-based, game-like digital culture today
-- and digital culture is quickly becoming popular culture. Apply badges,
likes, cues, contests, and make-believe social settings to the World Cup, and
all of the sudden you have a completely different beast you are dealing with.
Why didn’t Nike do something with it? It’s World Cup campaign may have played
out completely differently if it used all these things to inspire fans to
connect with each other, with the global soccer culture, and with the Nike
brand, for that matter.
"Write the
Future" tells a story about how the World Cup is the stage where players
can achieve immortality. It's meant to inspire not just for soccer fans but
also people in the industry that things, after all, may work out for the
better. The Internet, sadly, will never offer this sort of culture they are
hoping for to make their brands relevant there. Only a lot of missed
opportunities.
Why? Because it is
this other sort of culture, digital, that gives people ability to play with who
they are and to explore who they want to be. It doesn’t give people stories to consume or to talk about, it allows actively making them. Or, to stay true to
the theme, it lets people write the future.
Here's an idea for brands: crack that code, and you may as well be doing the same thing.
Posted at 02:58 PM in advertising, branding, lame | Permalink | Comments (13) | TrackBack (0)
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Brand value deals with financial contribution of
brands to their companies. Here, brands are corporate assets. As it goes, brand value results from many factors, including
(but not limited to) both product sales and brand equity. It has often been
described as a cumulative result of sales volume, equity, audience size, and
the brand's market potential.
Financial value has, to some extent, always been
attached to intangible corporate assets, like patents, intellectual property,
and organizational knowledge. But the practice of brand valuation hasn't been
established until the 1980s to specifically understand brands and assess their
financial value. Before then, brands were considered merely as a marketing tool
primarily used by consumer packaged goods companies.
While the practice of brand valuation can be considered in a variety of ways, it has been most often discussed in relation to the situation of a company’s sale. For example, Raggio and Leone (2007) regard brand valuation as a helpful tool for estimating acquisition price of a company. In this context, brand value is regarded as something intrinsic to a firm, and not something that belongs to the consumer market. Advertising executive Jeremy Bullmore similarly observed: “It is universally accepted that brands are a company’s most valued asset, yet there is not universally accepted method of measuring that value. The only time you can be sure of the value of your brand is just after you’ve sold it.”
The evolution of brand valuation has been tied to strategy of corporate growth through mergers and acquisitions that started in the 1980s. Before brand valuation took hold, the main source of companies’ business value have been their tangible assets. But, the continuously increasing gap between companies’ “book values” and their stock market valuations has put on the map the value of their intangible assets.
The practice of mergers and acquisitions that was adopted in the eighties also contributed to a sharp increase in premiums above the companies’ stock market value. Naomi Klein (2000) describes this trend of companies paying premiums for brand names as “brand value mania.” Case in point: in 1988, Phillip Morris purchased Kraft Foods for staggering six times what the company had been worth “on paper.” This dichotomy between a company’s “book value” and its brand value has best been illustrated by John Stuart, Chairman of Quaker Oats: “if this business were split up, I would give you the land and bricks and mortar, and I would take the brands and trade marks, and I would fare better than you.”
Advertising executive Jim Mullen
similarly noted: “Of all the things that your company owns, brands are far and
away the most important and the toughest. Founders die. Factories burn down.
Machinery wears out. Inventories get depleted. Technology becomes obsolete. The
brand is the only sound foundation on which business leaders can build
enduring, profitable growth.”
Today, there is a widespread
belief that the concept of “brand value” has a tangible impact on quantifying
the contribution of brands to a company’s market value. Rita Clifton, Chair of
Interbrand UK, wrote in her book “Brands and Branding”: “Well-managed brands
have extraordinary economic value and are the most effective and efficient
creators of sustainable wealth.” Driven by this belief, some branding
consultancies have conducted studies to estimate the extent of this value
contribution. For example, a study by Interbrand, conducted in association with
JP Morgan, found out that, on average, brands account for more than one-third
of shareholder value. Their study concludes that brands create significant
value either as “consumer or corporate brands or as a combination of both.”
Regardless of their perceived
importance and widespread use, brand valuation retains its particular
challenges. First, there is still not a clear definition of brand value: “the
market is aware of intangibles, but their specific value remains unclear and is
not specifically quantified. Even today, the evaluation of profitability and
performance of business focuses on indicators such as return on investment,
assets or equity that exclude intangibles from the denominator. Measures of
price relatives (for example, price-to-book ratio) also exclude the value of
intangible assets as these are absent from accounting book values.” Then,
unlike other assets like stocks, bonds, commodities, and real estate, there is
no active market in brands that would provide comparable values. In this
situation, branding consultancies like Interband, Landor Associates,
Brand Institute, Millward Brown Optimor, and Future Brand, had developed a
number of proprietary brand evaluation models.
The main challenges of brand
valuations today remain their arbitrary measurements and a very few agreed upon
systems and processes for evaluating brand assets. For example, in October
2008, a London-based brand-valuation consultancy Brand Finance noted in their
“Brand Finance Global 500” report that, due to “the flailing economy”, brand
value for the top 100 brands has declined 4.2%, or $67 billion, in between
January and September 2008. At the same time, in their evaluation of this same
time period, Millward Brown Optimor claimed that “in a year of global economic
turmoil, the value of the top 100 brands increased by 2 percent to $2
trillion.”
In recent years, Interbrand’s
rankings in particular have been more openly criticized, mostly because its notorious
tardiness to include digital brands in their report. Most famously, due to the
sheer size of its market, Apple brand is still not among top 10 global brands
there, despite its steady sales and its status as an innovator in the areas of
media and design. “Brands are inspired by Apple more than anyone else. They
transformed the music business, and people are taking what they did seriously,”
notes Simon Williams, Chairman of branding consultancy Sterling Group. Google
is, in Interbrand’s report, ranked similarly low, as number seven. One
brand consultant recently told me: “Interbrand hasn’t really taken into account
how the web changes the brand management rules. For generational and cultural
reasons, probably.”
Methods that Interbrand and other branding consultancies use today are based on a deep-rooted belief that a link between consumers’ purchasing behavior and the economic performance of brands is chiefly caused by brands’ communication that mediates people’s perceptions of brands. As the same brand consultant puts it, “We talk a lot about brands. We are proud of our brands. But, we consider brands in much less dynamic and much more patrimonial way than our consumers do. A brand is [still] often a synonym for advertising and image.”
Well, now, that's the problem.
Posted at 08:48 PM in advertising, branding | Permalink | Comments (2) | TrackBack (0)
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Digital media make visible the network of ties that connect us to things and to each other. So now, instead of brands as a mediating mechanism between consumers and products, we have a series of discreet, local, and situated interactions that mediate this relationship.
Because marketing professionals could not see these interactions in the past, they invented brand stories and representations in order to assert a certain cultural and economic relationship between people and things.
Since today consumers have information on all those previously hidden, distributed, and unexpected connections that critically shape their preferences and product choices, they do not have to rely on brand stories to help them decide among products and make their decisions less risky. But this information abundance in itself is not the factor that challenges brand stories. In fact, it is because digital media are a complex decision-making resource that allows us to make product choices without these stories.
In the context of this complexity, brands should be defined as media of behavior. Only by becoming visible + seamless parts of the network of interactions between people and things, can brands today claim to mediate their relationship.
p.s. I have revived my long-forgotten DailyMile account today. Now that my dissertation is done, I want to do more things that I am passionate about. A biking adventure to Montauk is one of them. Anyway: soon after I signed in on DailyMile, 7 people commented on my morning run - with advice which running watch I should get. This is great; I know nothing about running watches and the advice was very welcome. That's is the visibility that I am talking about above. It would be cool if a brand inserted itself into my workout routine - I am sure that I will need all sorts of running and biking advice/information/utility/entertainment as I go along. But there's also something else here: the network that formed between me, other runners, running products, running advice, and all other possible stuff mediates my activity of running: these are all the local, distributed, and situated interactions between people and things that I mentioned.
The same thing goes for all other activities. Our behaviors are networks. Brands can be media of that behavior; but they can't remain outside of it (and all traditional advertising, flash micro-sites, elaborate online campaigns, etc. belong to this category).
Posted at 12:12 PM in advertising, branding | Permalink | Comments (1) | TrackBack (0)
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In a recent NYT review of her new book, "The Art of Choosing," Sheena Iyengar says that "Human beings are born to choose. But human beings are also born to create meaning. Choice and meaning are intertwined. We use choice to define our identities, and our choices are determined by the meanings we give them, from advertising-driven associations to personal relationships and philosophical commitments."
To this, behavioral psychologist Dan Ariely, responds: yes, we may use choice to define our identities. But we are also hopelessly irrational. We may think that our choices are determined by the meanings we give them, but in fact, this is an illusion.
Why? We have, as humans, a need to create meaning. To do so, we tend - the same as with sight and memory - to fill the stuff in in order to close the gaps that we can't see, remember, or make sense of. And what we can't see or remember or make sense of, we simply invent. We do the same thing when it comes to our choices: we make a decision first, and then tell stories about it after the fact.
This is interesting. On a daily basis, each one of us make incredible amount of decisions based on limited information. Because we are not quite aware how we do it (cognitive blindness), we often resort to some form of rationalization and/or to claiming that we trusted our gut. And this is precisely what gets us into trouble: it opens up an incredibly vast space for systemic, predictable mistakes. In other words, out of our craving for meaning, we submit to illusions.
Alright, but how do we really make decisions then? Ariely claims that we in fact turn to local context to infer what we like and don't like. When situations are complex, defaults have incredible force on behavior. In other words, when there is a lot to choose from, we submit to people who make interfaces: who gather, organize, and present information to us and who opt to make some of that information a default. (Have you ever wondered why Amazon managed to sustain a continuous growth in the past two years when all other business suffered, or why in Fresh Direct-s "natural" navigation there isn't a single item that belongs to low-priced grocery?) Beyond just mere defaults, it turns out that social and cognitive clues in our immediate decision-making context count more than, for example, brand associations. A study titled "Rethinking Brand Contamination" demonstrated that people value luxury brands based on whether an individual carrying it wears expensive clothes or has a look of a rich person. Without these additional cues or context, observers were less likely to differentiate between regular and luxury products. Additionally, they were willing to pay a way higher average price for a luxury bag when they saw if against a neutral background. Another study, conducted by Nielsen Bases unit, found that in-store marketing has significant advantage over television as a leading medium for creating awareness of new products. What does this tell us about the way we define brand equity?
Then, in situations when people don't have anchor how to behave, which is the case when we create something new or design new environments (think Apple iPhone and iPad and Twitter and Foursquare), the latitude of defaults and design clues becomes enormous. When we make decisions, we make them in silos, and we don't compare them across categories. All it took Starbucks to establish its empire was to call its coffee a different name to separate themselves from other coffee shops (and to make us pay 3 times more for a cup of coffee than we normally would). Similarly, the genius of Apple was not to lose sight of elements of design of environments it created (including naming its product, iBooks being the latest example) - knowing that's an incredible force in people's decision making. While eBooks may have had been a failed concept in the past decade (and while consumers were ready to pay no more than $9.99 for an "e-book"), the books that we can now download on our iPads are called "i-books" (something associated with Apple) and they will cost more - as much as $14.99 - which we are ready to pay for.
While these insights might have had a limited business and marketing power at the time before digital media (brand advertising is what counted back then), today we encounter a digital interface in almost any decision that we make - from choosing two products in a store, to deciding how much money to donate to a political campaign, how much time to spend interacting with some brand or how much personal information to reveal while doing it.
This is to say that findings like above cannot anymore happily remain in the domain of "interesting things to think about" but should be taken seriously. Defaults, social and cognitive clues, and designs all have a powerful impact on our behavior. They steer us towards "self-herding", which refers to our tendency to, once we made first decision, stick to it. Our first choice also influences all consequent ones, and the reason we do so is that we don't remember our emotional states or why we made a decision - we only remember our actions. The only think we need to do then is to repeat them, and this is how habits (or, brand loyalty) are formed. In other words, it our actions create - they do not reveal - our preferences.
Ok, now back to Sheena Iyengar and brands. Results of her famous jam experiment started a powerful trend of thinking that too much choice is not good for us. But neither is less choice. Interesting part is that the way we talk about brands in digital environment today fits here perfectly: James Surowietcki and Umair Haque claim that too much information about products kills brands; Erick Schmidt and others, claim that information abundance, in fact, makes brand more important than ever. Those who are in-between say that we should think of brands as filters for all this information, which is just another way of saying that the only reason that shoppers don't suffer a nervous breakdown in a cereal isle is that they, in fact, eerily recall all those awesome brand associations that make their hand reach one box of cereal over another.
Where does all of this leave us? Instead of thinking like the little Goldilocks who wants "just right" amount of information to simplify things, we should in fact embrace complexity full-force and turn to exploring the ways we gather, organize, and present the crazy amount of information that we encounter every day. In other words, when we talk about choice today, let's talk now about defaults, social clues, product categories, and a design of our decision-making contexts.
People indeed do have cognitive limitations that skew their choices in certain ways that we are not aware of - that's a fact - but now they also have this powerful digital tools that can act like our decision-making scaffolds and that can make us aware of all our mental illusions that we could not see before. And our ability to see all those factors that influence how we choose may reduce our need to invent explanations for our behaviors.
The same goes for marketing. The way things are still largely done in the industry is make decisions first, tell enticing stories about it after the fact (which only left us with a profound disagreement on what kind of advertising slogans and marketing campaigns work and what doesn't). It is not surprising then that, when we encountered way too many gaps in behavior of people and technology, our solution was to fill them out with what "makes sense" to us based on what we already know (all cognitive errors work in the same way.) This, in turn, opened a vast space for systematic, predictable mistakes ("let's create another brand video game, and to hell with it.") Our craving for meaning as an industry allowed us to submit to powerful illusions - such are brand image and brand promise and our definitions of brand equity and brand value. This sort of cognitive blindness opens up some uncomfortable questions. But so what.
Posted at 08:44 PM in advertising, branding, classics, the industry | Permalink | Comments (1) | TrackBack (0)
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I love when people claim that brands should learn to think like media companies online. You know, because media companies' cost-and-revenues structure fares so well in digital.
The argument "you should turn your brand in the media company" is, in a nutshell, based on the overused quote that "we are not in the business of keeping media companies alive, we are in the business of connecting with consumers," by Trevor Edwards.
On the surface, it may seem that the best way to avoid dealing with media companies is indeed to become one. Something like, let's not rent anymore now that we can own.
But, operative word here is "on the surface."
By behaving like a media company online, brands unfortunately replicate the way that media cos' costs and revenues are (mis)aligned in digital media. Or as Michael Wolff recently put it, online "costs are out of whack even with the most optimistic revenue expectations."
And indeed. Just look at the YouTube viewership of the Chanel videos that the article I linked about uses as "success stories." Chanel produced several videos (including a silent movie and a short movie made by Karl Lagerfeld, which, one can only suspect, cost way more than an ordinary YouTube video) that drew 3,901; 13,626, and 37,884 views. This is a bit more than 50K altogether.
Even a failing magazine can guarantee any fashion brand a larger audience than that.
This reality does not stop the author from concluding that, "in this new reality, forward-thinking fashion brands like Chanel are learning to think like media companies, creating and publishing original editorial content to earn attention and attract fans who will carry their message across the internet." Well, darling, it seems to me that "the fans" are not too hot for the Chanel content online after all.
Basically, the problem here is one of replicating an old media model in the new media space. Just because brands CAN produce content themselves, this does not mean that they should. There are a few reasons:
First, why original content? There is so much content on the web, especially about fashion, and especially about Chanel. Can you do something with it? Instead of creating "all-original editorial" as seen on Chanel News online destination that the author lauds as "forward-thinking," why not employ Gawker's or Mashable's model where you have a large variety of contributors? Besides reducing costs of content production, this also means that a fashion brand is co-creating their "news" with its industry, which seems to me as a super-suitable model for the fashion biz, now that all the fashion bloggers are around and everything.
Second, why spend money on building a full-blown original destination? Listen to this: "The idea is to give all these social networks a location where they can have genuine information about Chanel," said the president of Chanel fashion. Um, do people in "all these social networks" want another location to go to? They can already get all the "genuine information" right where there are (live-streaming of Luis Vuitton's show on Facebook being just one example). Sometimes it is just cheaper to rent.
Third, and this may come as a surprise, but people online want from their brands way more than "inspiring content to talk about and spread across the internet, driving recognition, desire and conversion." Aside of the fact that people online love mostly to talk about themselves (and not about some brand), they also want their brands to be of some service, or be helpful, or offer expertise, or craft, or information that consumers really can't get anywhere else (and no, a silent movie does not belong to this category). If the high-end fashion consumers really strive for exclusivity and status, then fashion brands should start experimenting with enhancing fashion products with complementary service, which the web is just perfect for.
Back to the Trevor Edwards quote. If brands are really in the business of "connecting with consumers", then they (along with the people who advise them) should understand that in digital there is a variety of ways to make this connection happen. Creating your own content is only one of them, and in that, often the most expensive option. Why would you ever want to advise it to your client??
Posted at 04:03 PM in advertising, branding, marketing is not messages | Permalink | Comments (7) | TrackBack (0)
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Once they created a Twitter account, and a Facebook page, a YouTube channel, or a Foursquare badge, brands often have very little idea about what to do there next.
This is a quite common problem.
Why? Well, social media are still to the large extent regarded as the domain of brands' PR departments, rather than a marketing activity. The classic Procter&Gamble's two step way of promoting brands, "spend a large amount of money to maintain the 'share of voice'" and "tirelessly remind consumers of your products' 'unique value proposition'" just replicated itself online. Maybe unfairly, I tend to put brands' crowdsourcing efforts (CP+B's Brammo, MyStarbucksIdea, Kraft's Vegemite spread, in the same category of smart PR gimmicks. Is this really about "co-creating the future of the company with your customers" or about your brand promotion?
Ok, look at this now. According to Social Radar, top social brand for April 2009 was Twitter, and then Google, Obama, iPhone and Facebook. Abrams Research survey of 200 participants in the Social Media Week last year shown that Zappos, Obama, CNN, NYT, Dell and Jet Blue are top choices for social media leaders.
I would add here Whole Foods' and SchnitzelTruck's use of Twitter, and YouTube's streaming of Super Bowl as my favs. The biggest lost opportunity: Tide detergent (how many times do we need immediate advice on removing stains?). It is even more lost opportunity because Tide has a pretty elaborate website so it would be quite neat to tie Twitter into their existing efforts. Integrated program, anyone?
In any event, the ranking above is interesting. Because, most of the brands that made the list are services. Which means that they do something for their customers. Which then also means that they use social media in the same manner. And this makes them the best. (Adrian Ho started saying this long time ago and recently posted an excellent presentation about it.) Rick Webb also recently observed something smart and funny: "What is with the Internet that no one wants to provide professional services? It's like everyone working on the web wants to start a car manufacturer instead of selling and repairing cars. Well let me ask you this: how many people got rich starting a car company? And how many people got rich starting a dealership, a dealership chain or a repair garage? A lot fuckin’ more. Will it make you a billion dollars? No. Do you need a billion dollars? No."
Right.
And while I am at it, let's take the idea a step further and say, as Adrian (again) already did, that "the best marketing isn't always separate from operations; often, the best marketing is great operations. Turn what you are already doing for customers into marketing." Now, if it were real, the LV campaign above would be just perfect example of this sort of thinking (use your own unique craft + distinct skills + internal processes + company's culture + different aspects of doing business to market yourself). After all, THAT is your only true differentiator from everyone else.) "Behind the scenes" and "Making of" videos that people love so much are a midget version of this idea.
Ok. So now what?
The problem that we currently have with social media is just going to replicate itself on Foursquare. Brands using Foursquare for badges is the same thing as them using social media only for conversation. Case in point: "The benefits for companies include increased footfall and the recruitment of a network
of brand ambassadors who will pass on recommendations to their friends and Twitter followers" (via BrandRepublic). Where did we hear that one before?
As more and more brands make deals with Foursquare, they will do things to increase their "share of voice" and will push for their "unique value proposition" through ever increasing number of badges. The more badges there are, the less people are going to care.
Why? Because, and in addition to many many other things, badges are prone to losing their motivating value: "when getting started, the points system can be motivating, but after users attain a high level of points, the incentive no longer works." (says psychological research)
Cool. Now, while free stuff is always and forever be popular (drinks for mayors, specials, coupons, etc.), people also will also want some tangible service/relevant reward that helps them in some way. Just as they already want on Twitter, Facebook, or YouTube.
As smartest of brands have already figured out, they need to be more strategic (no, PR thinking is not enough). And, they also need to be more aligned with the core programs of the Foursquare platform. Which means that, if Foursquare itself aims to inspire people to lead more interesting social lives, then the first question is how does your brand further that goal?
For example, I liked what HBO has done at Foursquare, mostly because they were smart enough to bring in partners like Racked and Eater. On the other hand, I had a feeling that Zagat could have done so much more (e.g. I keep thinking that FoodSpotting and Foursquare would be a nice service combo).
What does being more strategic on Foursquare mean? Well, it's possible to think of it as a smart frequent flier/loyalty program, where consumers' behavior is influenced in incremental steps. How? Keep in mind that few things motivate people more than approval from others. Then, provide relevant info (tips and recommendations) that help people do some activity better (go to the gym, ride a train, go out on a school night). Educate them (so many opportunities there). Integrate what you are doing on Foursquare with already existing stuff that you are doing on Twitter, FB, and website in a meaningful way (so no, I don't mean just broadcasting "hey i am here" info). Tie people's points or tips or whatever info into their other related activities (eating out and walking, going out and sleeping, running and weight loss, etc ... this would require collaboration between Foursquare and other info tracking apps, but I guess that's what being strategic is about). So, yes, think partnerships.
Brands today have behavior-changing systems at their disposal. Why waste them only on conversation?
That's like using a computer as a calculator. Or iPhone to talk.
Posted at 09:16 PM in advertising, branding, designing, marketing is not messages, the industry | Permalink | Comments (1) | TrackBack (0)
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This is something I have been thinking for a while, actually ever since people on Twitter started wondering how is it possible for a platform to be announced as a "Digital Campaign of the Decade." Then, yesterday, I came across this article called "Campaigns Die, But Platforms Live and Grow" over at the Organic's blog (of all places).
If we move beyond just marketing semantics, the difference between the platform and a campaign is the one between the idea and its implementation. Suitably, Nick Law of R/GA said something like this a while ago: "The issue with the branding companies is that they have always been separate from the execution. ... The nature of branding industry is that they create something that they hand off."
Now, in digital it's not so easy to just "hand things off," isn't it? This is because more often than not we face clients' requests without really knowing in advance that our digital solution will be or how it it going to unfold in reality. Instead of facing a simple campaign task that can be resolved by a plain dilemma like "should we spend more time and effort on developing strategy or focusing on implementation?" we are challenged with perplexing situations (yup) with uncertain outcomes. We are developing something new and sure as hell we don't have a manual on how to do it.
Fine, now let's tie this uncertainty in strategy vs. implementation combo. First, where does uncertainty come from? It comes from the fact that digital creates so many unexpected and non-obvious connections between people and technology and products. Just think Nike+ or Foursquare or Twitter or Fiat Eco Drive or as more recent examples, Pepsi Refresh or Unilever's and Coke's taking their budgets from campaigns to "social media platforms". Or even go further, to mobile, and think Red Laser iPhone app where we can immediately get all possible reviews on products right in front of us (who cares about the brand promise in this situation?) This trend is just going to continue: with each new technology, the unexpected behaviors and non-obvious info resources only multiply. Predicting who is going to get connected there and how and what kind of info will they get is close to impossible.
Now, which format is better to deal with this whole digital uncertainty? A campaign or a platform?
Unlike a branding campaign, which usually aims only to extend delivery of the brand promise to digital space and end after a certain short period of time, a platform has as its core properties both unpredictable results and the fact that unfold as they go. Simply, it's the definition of a platform to grow over time and through use. And this is its winning card: instead of wrestling with uncertainty, they place it right at the middle of what they are doing.
So, to answer my question from the title - yes, campaign vs platform debate in digital is moot. Online, there should be no campaigns.
Posted at 04:14 PM in advertising, branding, the industry | Permalink | Comments (12) | TrackBack (0)
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*Bill Bernbach (Somewhere in California, Google silently laughs). I have always been slightly surprised by the ease with which marketing professionals assert causality between brand symbols and product sales: "it's pure art, and we have no idea what's the mechanism, but it works!"
Why do I say this? I recently came across the list of top 10 slogans and the list of top 100 advertising campaigns of the century. Do they have anything in common? No. Do we know why they worked? No. Yet, there's a list.
This is the problem called Everything is Obvious in Retrospect.
And it would not be so interesting as a problem (people make cognitive mistakes all the time, after all) if it weren't for its impact on the millions of dollars in brands' investment. Someone said "the great idea in advertising is in the realm of myth.” This means that people still think, in great numbers, that a good ad or a slogan is a question of art and inspiration and accident. An inescapable conclusion follows: brand symbols are critical for a brand's commercial success, but their influence is a matter of chance more than anything else.
That's like going to a horse race and betting on a unicorn.
Yet, brands are still doing exactly that. Why? First, they don't know what else to do or how to do it. Second, and more importantly, they genuinely believe it works.
And why do they believe it? Because they can easily observe successful examples of what worked in the past, and conclude that they can do it as well. So, they say, "I want my brand to be a new Apple. Or, I want something like Foursquare. Or, I want Nike+"
Okay, now: why didn't you ask for a Foursquare before the Foursquare was invented?
In marketing, we know what is a success story only after it, well, succeeds. And if we can feel that we can explain why they worked, it is only because we look at them from a vantage point of the future. That is, we say that something was effective only after we have already seen its effects.
Why is this a problem? Because this is how we start planning our campaigns: from their effects. Better yet, we start from their imagined effects. We imagine something groundbreaking, some ubiquitous future cultural artifact, or another iPhone. In that, we are no different from our clients. Our ambitions are so immense, that we never stop for a second to think about a solution that can work, right now, and work really well. We are so obsessed with the future rewards, that we under-deliver.
And all of this would be okay if it was an individual cognitive mistake. When the whole industry is based on a faulty reasoning, this is a problem.
“Let us prove to the world,” said the aforementioned Bill Bernbach in the 1960s, “that good taste, good art, good writing can be good selling.”
Fifty years later, the proof is still missing. It might be time to try something else.
(photo courtesy of Vintage Ad Browser)
Posted at 03:10 PM in advertising, branding, the industry | Permalink | Comments (4) | TrackBack (0)
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In the past month, I have seen two very good examples of online marketing. Today, Adrian Ho shared the third one. All done by Google.
First, there is "Send a Christmas Card", for free - courtesy of Google. It works like this: there's a selection of Google-themed Christmas cards, you pick one, enter your email address, your friends email and mailing address, and you are good to go. Google sends a postcard to your friend (and collects A LOT of emails in the process).
I have just checked the page now, and the initiative apparently worked - all Christmas cards are out. (Ah, the people are so predictable ...). What in fact happened is that Google combined people's perception that the brand doesn't advertise with giving stuff away for free, which is what people love the most. Good job, Google!
Then, there is "Give Chrome for the Holidays." The promo tagline is: "Google Chrome is Now Really Easy to Share. So if you are looking for gift ideas, why not wrap up Google Chrome with one of our shiny artist themes and give the gift of super-fast browsing. Google Chrome is so simple to use, even your grandma will love it." Well, I don't know about the grandma, but I am sure that geeks and their friends everywhere have already bit the bait. This is a lesson 101 of how to spread the word (and make people adopt your product faster) by being "helpful." Again, Google doesn't advertise. It just really invests in its customers. Good.
And then, Adrian took a photo of Google's gift - "We're the favorite place" from Google maps. This one is real simple and easy and very very promotional. It's a nice touch that just makes us love Google a bit more. After all, who doesn't want to be a favorite place?
What's interesting here is that, if any other brand have done the same thing, it would be sneered upon as a marketing gimmick. But - by carefully playing by the rules of online marketing (don't shower people with ad messages, create a lot of interlinked services to lock-in customers, expand the category by spreading to adjacent markets, and yes, don't be evil), Google managed to position themselves as the brand which does not advertise - but the one that invests in customers.
And, as we know, all good investments pay off.
Posted at 04:43 PM in advertising, branding, marketing is not messages | Permalink | Comments (11) | TrackBack (0)
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On my way back from Thanksgiving, I read some chapters from Malcom Gladwell's new book, "What the Dog Saw: And Other Adventures". In this case, the "book" is actually a collection of his NewYorker articles + a preview. Something like a "greatest Christmas songs" mix ... I have no idea why I actually picked that book up, since I am not really a fervent reader of Gladwell's (mostly because I think that his very good observations are way too often disguised as a true insight). Anyway. It was a fun read.
In the book, there's a chapter on hair color and advertising and getting the consumer psychology right. Gladwell writes about the relationship people have to the products they buy, and about advertisers realizing that "unless they understood the psychological patterns of that relationship - unless they can dignify the transactions of everyday life by granting them meaning - they could not hope to reach the modern consumer." Hence the focus groups: "Focus groups are aimed at discovering people’s motivations in buying products. Up until 1940s, advertising research had been concerned with counting heads - with recording who is buying what. Motivational researchers are concerned with why: why people buy what they do? what motivates them when they shop?"
This reminded me of how much the things in advertising have changed.
In digital, we surely think about the relationship people have to the products they buy. But we try to figure it out more through observing people's behavioral patterns then through thinking about often obscure consumer motives. In a sense, our job is easier - online, almost every action and behavior is visible. Which frees us up to replace tricky psychological "understanding" with a simple observation. Often, do we really need to know what people think, if we can see what they do?
And this is why we are focusing the question of "how." Thinking about why people shop/run/use services/enjoy content can be a tricky game, but designing conditions so people shop more easily, more often, and in a more fun and functional and social way, is indeed going to make them shop more, run more, consume more content, and to want to do all of it more often.
And so it is.
Posted at 04:09 PM in advertising | Permalink | Comments (7) | TrackBack (0)
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I find it interesting how the question of influence is always addressed from the influencers' point of view. It's always, how big is someone's social network? how many people they reach? who is the most connected?
Very rarely, we talk about following.
This is, of course, not entirely surprising. In our culture, influence is equaled with originality, creativity, uniqueness, creation, and all of that. In contrast, following is about imitation, receptiveness, replicating, adopting, etc. Naturally then, everyone wants to be (or to think about themselves as) an influencer. No one really wants to say, "I am a follower."
Yet, we all are.
Some of the people I enjoy following on Twitter the most are those who are easily influenced themselves - they are curious, they like exploration, and they always discover unexpected things. Everything seems to influence them - new ideas, new stuff, new content. They don't really create any of that, they are just really receptive, really imitative, and really susceptible to influence. Truth is, if they weren't so easily influenced, they would be able to share so much stuff with others.This is of course not incredibly new. My friend Duncan has been talking about "easily influenced people influencing other easily influenced people" for a while now. But what reminded me of all of this is actually a recent Fast Company article "Is Imitation the Hidden Key to Creativity?", and its (much better written) original source, "The Curious Threshold for Creativity". They talk about a social study that explored how ideas spread and discovered that about "30% of people should create while the rest imitate." This may sound weird taken out of context, but it points out to a bigger idea of the article: "organizations and societies that spend too much time on ideas see their overall fitness decline." Which then reminded me of the exploration/exploitation balance thing from some time ago...
More interesting, tho, is a conclusion that creative ideas can spread if they are actually adopted by others. This means, in order to encourage adoption of an idea, you don't need a handful of influencers, you just need a really lot of followers.
p.s. And sometimes, a mere exposure to something actually works really well. Which makes all those "let's create a cool ad campaign", "make something interesting", and "do big ideas matter?" discussions a little bit, well, irrelevant. Too much creativity and not enough imitation "makes ideas die, because there are so many of them and few ever catch fire." Imitators, as it turns out, play an important role in society: they act as a kind of memory, storing the successful creative stuff for the future. I'd really like to hear someone to say, let's reach the followers.
Posted at 08:32 PM in advertising, branding, classics, the industry | Permalink | Comments (1) | TrackBack (0)
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At some point last week, I came across on Facebook a quote from a New Yorker article on Mad Men that Noah put there. This reminded me of a post that I have written here more than a year ago about the wonders of Mad Men popularity. The main thing that puzzled me back then was not why people watch Mad Men, but more interestingly, why now? Would this show be popular in the nineties? Or even, 7-8 years ago? Is there anything in the current time + the state of media & advertising that provided a set of circumstances for its topics to be popular right now?
Perhaps. At first, I thought that Mad Men popularity may be accidental. (It never actually is). I mean, the show that takes place in the 60's, depicts professional+private relationships on the time long gone (and not particularly missed), and is set is set in a traditional advertising agency world, is so popular right now when that same world has almost been transformed beyond recognition?
Well, maybe precisely because of this transformation. The narrative pretty clearly reflects the "glorious past", "legendary times", and (currently considered) "mythical events" (think yapping gender inequality).
Every group (professional, generational), culture, and nation has these legendary times and events. That's not new. More interesting is when and why they start to dig them out. Usually, it's at the times of overwhelming uncertainty.
This uncertainty can precede some giant turmoil, a dramatic break with the past, or the final stages of one kind of order and its replacement with something else. For example, 1930s Germany rediscovered its mythical past at times of incredible economic crisis and wounded national pride just before WWII and the crash of the Weimar Republic; Churchill frequently recalled memories of Lord Nelson before difficult and bloody war battles; and the current New York has been trying really hard to remind us of the old New York amid all the new condos via, for example, last year's movies "The Wackness" and "Nick and Norah's Infinite Playlist." Hard times indeed call for the glorious past.
But so do the uncertain ones. Uncertainty does not need to signify some impeding change; it can also be the result of continuous, volatile, and unpredictable changes. In this case, uncertainty actually becomes an enduring condition - a state of affairs in itself and by itself. When people loose footing - when they face things they can't easily explain with what they know, when they are forced to think about doing things differently, and when they can't really rely anymore on the established rules, they need to cling to something.
Usually, this something is "good old times". And if history offers any lesson, epic memories come forth when they need to help us cope with change.
p.s. I suspect that a show set in a digital agency would be way less popular. But I may be wrong.
Posted at 08:20 PM in advertising, the industry | Permalink | Comments (1) | TrackBack (0)
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This morning, I read this excellent NYT article, "Making Health Care Better", by David Leonhardt. Although the article deals with something (almost) completely different, it reminded me of the increasingly mentioned need for measurement and empirical evidence of selected brand solutions in the marketing industry.
A far-fetched analogy? Perhaps. But it does tackle the "intuition" vs. "empiricism" approaches to the way we solve client's problems - in marketing. More often than not, in the absence of empirical criteria (or because of our unwillingness to look for it), we rely on our intuitive reasoning instead of on the observation.
And more often than not, we judge the work of others based on our taste, intuition, and relationships we have with those who made that work.
And that's the problem. According to the article, "Intuition is not simply belief; it springs from this knowledge. A doctor making an intuitive diagnosis is doing so on the basis of thousands of hours spent treating patients. The problem, however, is that the mind is not particularly good at sorting through this knowledge and weighing different parts appropriately. We give too much weight to information that confirms our suspicions or that is highly memorable."
How can we then decide that a campaign was "better" than another one? We rarely look at a campaign data - partly because the actual metrics data is proprietary and not available to anyone beyond walls of an agency and of their clients. What we do is rely on our experience.
But ... "When a person says, ‘In my experience,’ what’s actually happening is you’re being dominated by one or two recent cases that you can recall or by some distant case that was either particularly good or particularly bad." Famous behavioral economist Daniel Kahneman claims that "Intuitive diagnosis is reliable when people have a lot of relevant feedback. The feedback needs to come quickly and to be clear."
General, and generally available, feedback mechanisms and benchmarks for success don't really exist. While it may not have been possible before to know exactly if a TV/print/outdoors/radio campaign influenced particular brand affinity and purchase decisions, digital lets us do things differently.
This means that we don't have to judge works of others purely on elusive criteria of "creativity", but on actual data on how this creativity fared with people (what did they do? and what did they do next?). It's not that we don't talk about this stuff - we may even be talking too much. The problem is that we don't do enough about it:
"The explosion of medical research over the last century has produced a dizzying number of treatments for different ailments. To enter mainstream use, any such treatment typically needs to clear a high bar. It will be subject to randomized trials, statistical-significance tests, the peer-review process of academic journals and the scrutiny of government regulators. Yet once a treatment enters the mainstream — once we know whether it works in certain situations — science is largely left behind. The next questions — when to use it and on which patients — become matters of judgment, not measurement. The decision is, once again, left to a doctor’s informed intuition."
And then, there's aversion to criticism. (Unfortunately, not everyone reacts like Alex Bogusky to a critique. I thought his humility is a great example: "I was just so excited to have a review in LA Times that the fact that it was harsh didn't really hurt my feelings much. To survive 20+ years in the advertising industry, my feelings dried up and blew away long ago. I do miss them. But without feelings in the way it was easy to appreciate how lucky I was to even get reviewed.") The rest of us, however, often choose to ignore - or worse yet, devalue - anything that suggest an alternative:
"The journal Health Affairs will soon publish a survey of the chairmen of more than 700 hospitals. Its main message is that many hospitals are not even aware of what they do well and what they don’t. The physicians who conducted the survey, Ashish Jha and Arnold Epstein, gave the chairmen a list of issues — including financial performance, organizational strategy and the quality of health care — and asked them to name their board’s two top priorities. Roughly half did not name the quality of care. Yet the chairmen said they believed that the care at their hospitals was above average. Even at those hospitals that Medicare data suggest are among the worst in the country, 58 percent of the chairmen said they thought their hospital was above average. Not a single one said the hospital was below average."
Turns out, the main problem is not admitting that we can do our job better. The problem is pretending that we can't.
Posted at 07:39 PM in advertising, branding, the industry | Permalink | Comments (0) | TrackBack (0)
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A couple of days ago, I came across this site, Rent The Runway, done by Hard Candy Shell. The concept seems simple enough: pick a piece of clothing, order it + wear it, and then return it via mail. Something like Netflix model applied to (expensive) clothes.
I talked a bit over Twitter with my all-time fav creative director, Diana Hong about the idea (we said all good stuff). There are a few things that come to mind when you see something like this: maybe it can spur less consumption (after all people are not really buying, they are just renting); it democratizes luxury fashion by making it more available to everyone who pays a rental fee; it quickly surfaces popular stuff so it can be a great research tool for fashion brands; and it takes away the whole social/emotional vibe of buying (and owning) a piece of wonderful and expensive clothing. After all, the concept "retail therapy" has not been invented for nothing ...
But all these thoughts may be beside the point. What services like this (and Bag, Borrow, Steal and ZipCar before it) actually show is that people today are way more comfortable with sharing than any previous generation was. They are used to mixing, combining, and renting things when and if they need them.
It all may have started in digital, with music and movie downloads and content mashups on YouTube, and gradually evolved into a relationship with tangible goods. And this also means a different relationship to the whole notion of "ownership". Something to keep in mind if you are a brand ... and also if you are in marketing (reminded me of a pretty good post that I've seen a few months back, "Does Your Brand Rent or Own?" )
And ... as for this service encouraging less consumption: if music online is any indicator, people who download free stuff end up buying more music, not less, than those who don't ... Another lesson for brands?
An update: NYT's published today an article on Rent The Runway.
Posted at 10:20 PM in advertising, branding, classics, designing | Permalink | Comments (0) | TrackBack (0)
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A few days ago, via NakedNY, I came across the PSFK-hosted event "The Future of Strategic Planning".
It's a series of events, in fact, described as a "discussion and video series about planning and beyond", with the main purpose of exploring "the intersection of brands, strategy, innovation, and the world of account planning." The hope is to "spark a lively discussion, and inspire those working in the field."
That is great. Except, I am not sure how useful it can possibly be. Mostly because if planners talk about planning there will be a lot of ideas that planners have: a) already heard of, and b) are likely to agree with, even if they haven't yet heard of them.
There's an inherent problem with a business discipline trying to define itself.
First, planners who are exposed mostly to other planners' ideas, read other planners' blogs, and tend to agree with what's written there, will inevitably consolidate what they already know. This means that they will be less open to doing things differently, and to be able to offer a fresh perspective on business challenges they encounter.
Second, even if a planner comes up with a different idea, they won't be able to easily push for it, because it simply doesn't fit in what everybody's already agreed on. And lack of disruptive ideas kills innovation - and the evolution of account planning discipline.
And finally, and most importantly, there is also this. Whether a planner did a good or bad job is ultimately (in their everyday work) not assessed by other planners. It's assessed by everyone else - the people that planners work for: creatives, UX, developers, account people, project managers, and ultimately, the client. It is those people that are the planners' real audience.
So maybe we should ask them what they think how account planning may look like today - to help them do their job better.
Otherwise, it's just an echo-chamber. And this is its perfect example: "Planning was conceived as the thinking behind creativity. But the conventional planner has become a caricature: thinking in an ivory tower and post-rationalizing the doing of others. But today – as the industry, agency, and world-at-large have evolved – the definition of planning, and its future, is unclear."
Seems to me that, with this approach, we remain in an ivory tower. This time, without even realizing it.
(I took this image from Joe Van Wetering's blog. His drawings are pretty amazing.)
Posted at 06:33 PM in advertising, branding, designing, the industry | Permalink | Comments (3) | TrackBack (0)
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This is something I occasionally think about. A few days ago, I read a NewYorker article "The Things People Say"
about web-facilitated polarization of political opinions. On a more
general level, I found it interesting how people tend to guard their
opinions once they are formed, rather than to expose them to a challenge.
Then, the other day, Michael Surtees observed something interesting: he noted that, in New York, there are a lot of "followers" in the digital industry. That is, people who actually start something and/or have a fresh perspective or an idea, are outnumbered by those who quickly (and uncritically) adopt and repeat the ideas of others.
The NewYorker article claims that this has always been the case, and that the Internet has just made it visible. And it made it very much so: just think all those "great post", "smart analysis", "agreed!" blog comments that offer validation of the opinion rather than to expose it to a discussion.
Does this mean that people working in digital marketing are very agreeable in general? Or, that they are easily influenced? Maybe they are just lazy? Or overly political? Or, they simply don't have an opinion of their own?
Or, they just really, truly, agree with everything that their colleagues write. If so, that's a problem.
Why?
An industry that claims to be based on disruption needs to nurture the culture of disruption. For disruptive ideas to happen, people need to, well, disagree.
A few pirates around would really help.
Posted at 05:22 PM in advertising, the industry | Permalink | Comments (9) | TrackBack (0)
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Look at the typical digital agency. It excels in exploring new
horizons. It supports a flat and loose organizational structure in
which a developer has access to the CEO. And it makes sure everyone’s
opinion is heard. It’s one big crazy family.
Digital agencies are having a ton of fun experimenting with ideas,
technologies and strategies to find new alternatives superior to
obsolete ways of doing marketing. That’s what they do best.
The problem is, this is the only thing they are doing.
When they are asked to actually follow through on their ideas, they
often come up short. It is because they don’t know the business of
marketing (or want to know it, for that matter), and they rarely have
the organizational structure or past practices to guide them.
This comes at a cost. Digital agencies impress clients with their
passion, drive, and technology knowhow. Clients then say: “You gave as
a lot to think about.” which often came to mean that the account is
awarded to someone else. Where digital shops fail is giving confidence
to the client that all this momentum will be indeed executed in a
well-led marketing campaign.
All of this is not new. It is already described in organizational theorist
James March’s exploration vs. exploitation dichotomy. The best
companies have the optimal balance between the two; those less
successful are doing too much of either.
Posted at 01:09 PM in advertising, the industry | Permalink | Comments (24) | TrackBack (0)
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The other day I saw this article, "Human Behavior: a Key to Future Tech Developments" and didn't think much of it (not because I don't think the idea is super-important, but because very smart people have already written a lot about it in a much more interesting way.)
So anyway, this quote stayed with me: " "Microsoft and many other companies realize that since it is, after all, people who use technology, it's critical for the company to understand how people adapt to technology." But I didn't think of it in relation to customers but in relation to the "other group of people" in marketing who use it: the agencies.
I'd really like to go to a traditional ad agency and observe this. Because, in order to develop a good "fit" with its environment, any organization is challenged to "match its knowledge with the problems in the environment it operates" (Brook Manville). How they tag, code, organize, and communicate this knowledge depends on technology. It influences how an agency is organized. And, it also shapes how an agency perceives, relates to, and interprets its environment. So, if they are increasingly using digital media, that should change a bit ways they think about marketing. Or, it will change over time. Which is a good thing.
(photo found here).
Posted at 09:48 PM in advertising, the industry | Permalink | Comments (0) | TrackBack (0)
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This made me smile. On Friday, I was digging through my external drive with archived papers from my Ph.D. classes. Completely randomly, I came across a project that I pitched to consulting firm Booz, Allen&Hamilton - actually, to Randy Rothenberg, who was really nice to me and connected me with others at BoozAllen.
So, anyway, the project's called "The Evolving Role of Marketing in Media Companies", and the time is January 2005. It's sort of awesome how this question is still very relevant today.
Some highlights from the doc:
Media companies today don't take the full advantage of their internal resources and market opportunity. This is because they lack organizational structure, incentive, and functional areas to extract the maximum value from their resources to meet customers' needs. As media market changed, internal organizational structure and dynamics of media companies did not. For a company to effectively alter its offerings, a real internal change must occur - and because marketing is well positioned to strategically link external consumer information and company's internal assets, it has a key role in this process.
Two main organizational challenges in today’s media industry are how to achieve the organizational flexibility capable of adapting to a an environment with a high degree of uncertainty and what are the new strategies for value creation necessary given the evolved relationships between media companies and their markets. Specifically, the main organizational challenges are: a) How can media companies internally restructure such that their organization empowers a business model which meets the need of the fast-changing and complex media market plays? b) What kind of functional and organizational consolidation will cross-platform deals foster? c) what incentive structure need to be in place to encourage these behaviors, i.e. how to motivate and foster interdivisional collaboration that will enhance companies' potential for innovation and responsiveness for changing demands of the market?
There is a strong need for a coordinating unit that is strategically well positioned within a firm and to the market to leverage the company's internal assets allowing for adaptive and continued responsiveness to unpredictable environmental changes. Marketing departments can achieve such strategic position and that they will have an increasingly important coordinating role within media companies. The new role of marketing in media companies will potentially ensure both leveraging firm's assets and its competitive position in marketing services and/or with traditional marketing services providers.
All of this sounds terribly, terribly familiar. Just replace "media companies" with _______.
:)
Posted at 09:16 PM in advertising, the industry | Permalink | Comments (0) | TrackBack (0)
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Occasionally, people in marketing industry talk about how to adapt their agencies to changes in the media environment. Every time I see something like that, it reminds me of the same question that media companies were asking themselves 4-5 years ago (no answer), and also reminds me of Hollywood.
Hollywood, as a matter of fact, did organizationally adapt to a relatively sudden change in its own environment (television, and then all other stuff that followed). So maybe there's a lesson there.
Before any other content industry, Hollywood was faced with the need to quickly and adaptively respond to fast-changing + unpredictable environment that was increasingly hostile to its business model of Fordist movie production (to make an analogy, think minisite/banners/video ads).
So, in order to survive this all this terrible hostility, Hollywood had to reorganize itself ... and move away from classical, vertically-integrated studio model towards a networked cluster. Hm.
There's an old article that talks about this: "Hollywood has mutated from an industry of classic huge vertically integrated corporations into the world's best example of network economy ... Hollywood's network economy isn't unique, it's just more evolved than most - and as a result offers a picture of how and where companies in all kinds of industries will do their work in the years to come. Eventually, every knowledge-intensive industry will end up in the same flattened, atomized state. Hollywood has just gotten there first."
Okay, so now what do those networked clusters mean? Well, industrial clusters like Hollywood or Sillicon Valley are places where a lot of firms are grouped in immediate proximity. So it's easy to know everyone, and social and economic ties go together.
What's cool about clusters as organizational forms is that they are combo of firms and markets. As markets, they have power to create and allocate resources efficiently. After all, they are governed by the laws of supply and demand, and are highly efficient at allocating resources to the "material well being of all". In short, a little competition can be good for you.
Now, in addition to being a cluster, Hollywood operates on a project basis. Something like this: now that everyone's clustered together, let's see who's the best to respond to some challenge?
Someone defined projects as "temporary systems of diversely skilled people working together on a complex task over a limited period of time." A person reads a script, goes to a producer who wants to make a movie, and calls this director, and then these actors, etc. etc.
So then someone in Hollywood figured out that they would be more competitive and more adaptable and able to explore environment better if they operated on temporarily and flexibly assembled project teams. This means that the talent is not always the same, because if they were then it would be really boring to watch same people over and over again. Also, things that always-same talent can come up with would also be limited (how many different things can same people come up with?). Most importantly, though, it could happen that limited talent is not up to the current task.
Thus, by continuously reshuffling people vs. not keeping all its talent "in house" Hollywood makes sure that it always has A-team on its disposal. And it also makes sure that it's flexible for whatever comes next. And, sometimes, it produces innovative stuff.
Now, for a second, think about agencies as clusters. Clusters have spatial proximity of diverse talent, but without hierarchical and formal ties that keeps it in place. Talent is only loosely coordinated (people belong to certain functions, units, etc.) but otherwise works as a market. When people are closely together, it enhances communication and collaboration. But it also creates little bit of competition. So bringing market inside of a firm may be a healthy thing. And who knows, it may help create something new, too.
Posted at 05:11 PM in advertising, the industry | Permalink | Comments (1) | TrackBack (0)
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*Steven Casey. Some time ago, I came across Tim Malbon's article, "Pulling Off The Optimal Platform Job". At the time, two things caught my eye there, so I am finally writing about it.
First, the idea of "Chief Culture Officer" struck me as terribly silly. I completely understand the need for the "board-level support for the kind of cultural immersion needed." But, in the same way Chief Innovation Officer doesn't make any sense (how crazy was that??), Culture Officer can't do much if, well, there's no shared culture where (his) ideas can resonate.
And the very moment that kind of culture exists throughout the organization, well, there's no need for anyone in particular to represent it (because everyone does). And if there's no such culture, one man will not bring it in, on a board level or not. Sounds like an oxymoron to me.
Here's a great illustration that I've just came across on Bill Petti's blog: "A study of the top fifty game-changing innovations over a hundred-year period showed that nearly 80% of those innovations were sparked by someone whose primary expertise was outside the field in which the innovation breakthrough took place." And: "Only 1 in 5 game-changing innovations came from the minds of people that are specialized in that particular field."
There's a ton to learn here about culture of innovation and about organization for innovation. (If innovation happens everywhere, what organizational structures support best distributed collaboration? No, the answer is not Chief Innovation or Culture Officer - that's a shortcut.) But, unlike Bill, I don't think that innovation is so much about "polymaths". Maybe more important than having multitalented people is having a lot of connections between them, so that info and ideas can be exchanged quickly and can flow freely. And this is no one man's feat.
Okay, and now to the part of Tim's article that I liked. It is absolutely "overly simplistic" to claim that ad agencies should be like software companies. I have always found that analogy too weak and way too literal. It's like saying: this horse is running fast, let's be like this horse!
The question is, of course, one of values: testing, iteration, short feedback loops, monitoring, collaboration. These values are inherent in digital technology. Software companies, by sheer proxy, are those dealing with this technology the most. So, the easy conclusion is, let's be like this production shop! Whew.
What happens if you are too much focusing on being like a production shop, is that you may miss out opportunity to be something else, something better, and something more suitable for your business. That's a problem with organizational imitation vs. organizational innovation. Next time, I'd like someone to try to say how are digital technology's values changing their agency and the way they are doing marketing, instead of pointing at the fast running horse.
Posted at 06:42 PM in advertising, the industry | Permalink | Comments (7) | TrackBack (0)
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I thought this sentence was hilarious.
It's from the NewYorker article about Google, "Searching for Trouble", that I read a couple of weeks ago, but never gotten around to writing something about it. The author is Ken Auletta, and there is something touching that this writer, who built his fame around following shenanigans of the old media moguls (his book from that period, "The Highwaymen", is notorious) now has to deal with the challenges of understanding of the whole new media world. All within a single career.
Anyway. The above sentence ends the paragraph where the author talks about the stark contrast between the old and new ad models:
"Most American media - television, radio, newspapers, magazines - depend for their existence on a long-entrenched advertising model. That model, at which Karmazin excelled, depended on salesmanship, emotion, and mystery. ... "I was selling twenty-five billion dollars' worth of advertising." Karmazin recalled. "Did I want someone to know what worked and what didn't? Karmazin looked at his Google hosts and proclaimed, only half in jest, "You're fucking with the magic!"
Now, while certainly funny, his outcry is not as outdated as we'd like to think. Even among digital marketing agencies and its creative directors, there's still a lot of belief in creating "magic". This magic, true, may not be measurable, but is thought to be attractive both to advertisers and audiences alike precisely because the aura of its mystery.
In Karmazin's words, this would be: "I have no idea if it's going to work. You pay your money, you take your chances." Utterly appealing.
On a recent industry event, I heard one digital CD say that "you got to make things that people are going to search for." So, I guess the game is the same, it just in a different medium. Except, the logic "if you build it, they will come" (or search for it, in this instance) doesn't really make much sense in digital. You can build as much as you want. They'll ignore it. To make something searchable - and findable - you got to optimize it, test it a bit, and then distribute it in such a dispersed way that it increases chances that people will stumble upon it. Nothing magical there, in fact.
There's also another sort of magic that's still alive and well and right in the middle of agency-client relationship. Karmazin put it like this: "I want a salesperson in the process, taking that buyer for drinks, getting an order you shouldn't have gotten. You don't want to have people know what works. When you know what works or not, you tend to change less money than when you have this aura and you are selling this mystique."
And here I thought that our job is to help clients solve their problems in an accountable and transparent manner. To tell them the inconvenient truth and to show them the tough love. But at the same time, to really, truly, help them by bringing tangible and measurable results. It should also be noted that best digital agencies employ a bunch of nerds and geeks who are incredibly passionate about solving problems but whose social skills are, dubious, to say the least. Or, rather - they are filled with people who don't exactly see the point of creating any "aura" around themselves or their work. And, besides, going for a drink with a 20+ year older client on a weekend night only for the sake of selling them "mystique" sounds like a horrible way to spend time.
But more worrisome than how people spend their weekends, is forging a personal relationship where a purely business one makes more sense (just think Richard Fuld, started to love his bank too much, made some bad decisions). A lot of clients stay with an agency not because it's the best choice, but because they have a "relationship". Lame advertising campaigns happen because people got to like each other over drinks; or because the agency convinced the client that their solution is the best. Proof for it stays at the bottom of the drink.
Google here did not mark only the end of one advertising model and introduction of a new one; it actually mostly made visible a whole new set of relationships. A set of relationships that becomes apparent when everything else is made transparent.
Magic is an incredibly pretty thing to believe in. Only, it's not real.Posted at 09:04 PM in advertising, the industry | Permalink | Comments (4) | TrackBack (0)
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