« humans & wires | Main | this is just a random observation. »

April 25, 2009

TrackBack

TrackBack URL for this entry:
http://www.typepad.com/services/trackback/6a00e5544e9259883401157052eaca970b

Listed below are links to weblogs that reference wires should not behave like humans.:

Comments

Feed You can follow this conversation by subscribing to the comment feed for this post.

Michael Surtees

while this should seem really obvious, this question does get lost from time to time—what's the point of the site? typically someone wants to do a certain task and move on. but for some reason people like to make sites into an “experience” where it becomes much more of a production as opposed to realizing someone wants to get a bit of info, (maybe share that info later), leave the site and enjoy the rest of their day.

the catch with trying to prevent obnoxious human behavior is that you're going to have a different motivation for visiting the same site that i am looking at. there's the potential that we're going to be looking at different things first. all a designer can do is try to give a number of options for people, observe what works (and doesn't) and iterate as time goes by.

Ana Andjelic

yep, right on. however, even with making sites into "experiences" as you say, what defines the quality of that experience is seamlessness, not its "humanity". in fact, seamlessness is the question of technology and of design - and not a human quality.

(but i think that we think about the "experience" slightly differently -- i think of it as interactive, user, experience, and you prob talk about 'immersive' destinations, in which case i agree with your assessment on production.)

and re: your second part of the comment - yep, that is the challenge. but that's also why i wrote that you don't design FOR something, but AGAINST something. i would think those are two fundamentally different approaches. when you design against something, you don't really care what different user personas are - you are designing so every and any of them do not get into some dead-end or a cut-off point on the site.

and, of course, nothing good ever happened without iteration :) you can't really predict where people are gonna get stuck until you deliver the product to them and actually see them getting stuck.

Matt Daniels

Thanks Ana for the response-love.

Completely agree with the interface point. I don't know a thing about UX, but I imagine that most of the obnoxious human behavior online derives from the frustration with technology--something very different than what we see in the real world (frustration with queuing, out-of-stock, customer service).

Any site that monitors bounce rates, A/B tests, and optimizes should pass your machine test--Google does a great job of rapid-prototyping with its products.

But in some instances, adding a human touch seems to have worked very well. "A list apart" has a great article from Flickr on how they designed the site to "humanize" the experience, such as labeling a button "Get in there!" instead of "Sign in." Highly recommended read:
http://www.alistapart.com/articles/fromlittlethings

I like a little human in my site experience, especially to be treated like one, as if I was in a brick-and-mortar store. Should sites really be force opting-in users for email? Hitting users with hundreds of pop-ups? Requiring an absurd amount of information to register?

Ana Andjelic

hey matt,

yes of course, Flickr is famous for it's "human touch", but that's a matter of copy, and I tried to cover that by saying that experience designers work to prevent dead-ends (always offer some exit -- just like on the image above, from Threadless). That's a human touch - "hey, i don't have this, sorry :( -- but i have that instead. check it out!" There's a lot of examples around the web like that, and sites are becoming smarter and smarter in that sense. But again, it's a matter of language. I was trying to capture experience design decisions (for example, some of the stuff you mention - pop-ups, elaborate registration forms, etc).

p.s. thanks for the link about Flickr -- will read!

Guy

Hi Ana

Just followed this thread and wanted to chip in a couple of points about copy (re: "that's a matter of copy").

Agree entirely with comments above about UX. Although that wasn't what sprang out at me from the screengrab you chose.

How many brands could use the Threadless copy tone? (Or Flickr? Or Innocent?)

Many try, in an attempt to 'humanize' consumer interaction. But misjudging the level of pally-ness with your customer can irritate as much (if not more) than bad IA/ interface design.

Equally, leaving copy to the machine (e.g. the old-fashioned 404 page) can completely alienate your visitor.

@ Matt Daniels - agree about Flickr. But the copywriter (or whoever takes responsibility for the words on a website) couldn't be happy changing 'Sign in' to 'Get in there' if he/she didn't understand the UX or hadn't been involved in testing the site.

I think that writers need to work more closely with UX to ensure that words, experience and brand come together in harmony.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

My Photo

my fav fiction books

Google Analytics

  • tag

Search My Blog


books

presentations

academic stuff i like

November 2009

Sun Mon Tue Wed Thu Fri Sat
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30