... or, to be more precise, with its outcomes. (otherwise, I would need to change the title of this blog). I realized that I can't remember when was the last time I saw something smart and interesting and made me think in this space. Ok, aside of today: this GE Adventure idea is pretty cool, mostly because we can see stuff usually on display in the History of Science Museum (or on the Discovery Channel :). Anyway, I have always thought that marketing - and digital marketing in particular - is this fascinating space that combines all the most interesting stuff from sociology, psychology & cognitive science, media studies, design, and economics. Rarely there is a discipline that can claim to combine and use so many areas of other disciplines. Because, when you think about it on the most general level, marketing resides in between people and the world around them. So it is kind of concerned with everything that happens in this "in between". To make all of this a little bit more specific, I figured I should write here about things from the areas I mentioned just now that I think are super-important to digital marketing (and that would make it incomparably more interesting).
To start from sociology, there are:
1. Organizational studies that deal with: technologies and organizational forms; dynamics of knowledge sharing in organizations; communities of practice, project teams, and collaboration; and innovation.
2. social networks that deal with everything from how information spreads, who spreads it, what is the best network structure and dynamics of information spread, through studies of social influence, contagion, and social imitation, to interpersonal and mass media communication + how to build models to study all of this. You can read Barry Wellman who is basically a founder of social network analysis, Duncan Watts, and also anyone from the Collective Dynamics Group.
3. Symbolic interactionism = study of cultural rituals and social roles, most famously (and most fun to read) described by Goffman (you can start from "The Goffman Reader", but also "Interaction Ritual", "Frame Analysis", and his most famous, "The Presentation of Self in Everyday Life"). This is all about fragile & often invisible sequences of interactions that make every and any social encounter; the roles we play every day in our lives and how with different people we have different roles; and how people's social roles (e.g. "hipster" hehe) are established (or sometimes questioned) in interactions. This part of sociology also says what rituals, dramas, and games shape our everyday lives: how we eat, how we sleep, how we celebrate, when we play and why ... etc. Also what are functions of games and rituals for society (social cohesion, social reproduction, etc.). You can put also ethnographic study here because that's basically how you find out what people do, by observing them and looking at where they live, work, what they carry around, etc.
4. Studies of science and technology. This is relatively new field, from the '80, and I like it the most, because it focuses specifically on relationships between people & technologies & objects and its mission is to make all these relations visible so we don't need any abstract explanations anymore. I mostly use stuff from Bruno Latour and Antoine Henion and David Stark, but very interesting are also John Law and Nigel Thrift. From this school comes the sentence "technology is society made visible" meaning that in the traces left from interactions between technology and people you can figure out everything that is going on [what people do, how they use stuff, what they like, etc].
Psychology & cognitive science:
1. Social psychology. It starts from dynamics of small groups (diads and triads) and talks about why we reason that "the enemy of my enemy is my friend", and ends with giant social formations like herds and masses and explains dynamics of collective behavior [riots, for example]. Here's where "broken window" idea comes from and also why we look up when there are three people looking up on a street, but we don't when there's one. Here are also ton of experiments on social conformity and on social biases on our cognition and perception, most famous by Milgram, Ash, Levin, and Heider.
2. Now, I am not sure if this is sociology or psychology or cognitive science, but there is a whole field of "distributed cognition" studies which look at devices we use to extend our brains. Edwin Hutchins and Andy Clark are the most interesting in this area, and they combine biology, technology, and cognition.
3. Cognitive psychology that studies semantic memory, thinking, perception, decision-making, and how we calculate, make predictions, avoid risks, etc. This is super-interesting field of experiments and overlaps a lot with part of economics which tries to figure out how people choose and decide. There is a lot of really new stuff on all of this that most people already know about (Sheena Iyengar, Jonah Lehrer, Dan Arielly, Jonathan Levav) but there's also some older stuff that's still interesting (especially experiments by Kahneman and Tversky, Richard Thaler, and Barry Schwartz). There is also a ton of academic journals, like Journal of Cognitive Neuroscience, Journal of Decision Making, Journal of Cognition and Culture, Journal of Behavioral Finance, Journal of Behavioral Economics, etc. All of this is super-relevant for thinking about specific implementation of your marketing campaigns, web design, and user experience. And it also may explain why brands matter :)
Media Studies:
1. Media theory: Well, now it is expected to start from McLuhan here, but actually he is not the first to say [some of the] stuff he said, and a lot of people don't know this, but he was actually influenced by Lewis Mumford who wrote some fascinating stuff back in the first half of XX century. For those interested, have a look at Mumford's book "Technics and Civilization".
2. Then, there is area where people obsessed about orality and literacy and the qualities of vision or touch of modern media. Especially Walter Ong ("Orality and Literacy") and Martin Jay ("Downcast Eyes: The Denigration of Vision in Twentieth-Century"), and all of this is actually pretty relevant for digital media.
2. Media space: these 2 things I remember as interesting "Remediation" by Bolter and Grushin and "Media Manifestos" by Regis Debray. Maybe also "The Imagined Community" by Benedict Anderson, that talks about shared sense of national community that print created, but that actually can be applied to basically any virtual/cultural community that's created on the web just by sharing stuff. I also loved stuff on early cinema by Miriam Hansen ("Babel and Babylon") which reminds me totally of the web, where audience participated in the show, interacted with each other and with "current attractions" on the stage, and it was all one big interactive mess [this is yet another proof that things are never really that new]. There's also "Media Events" and "Claims to Fame" and "No Sense of Place" that all deal with different types of spaces that different media create.
3. Structuralism & Semiotics, especially Roland Barthes, Pierce, and crazy Jean Baudriallard (I used to like him when I didn't know better ;). I was never very much into this stuff, but for those interested here's Semiotics for Beginners.
Design:
I found that those guys are actually the smartest of all, because they always have been integrating their insights from psychology and sociology and media into stuff they create. A very good experience designer on the web does the same, and this is why I like to think of experience design as a total ethnographers: they know how people behave, what they pay attention to, how they decide, how they like to communicate and collaborate with others, and then they incorporate all this insight into their experience designs. I also found that reading books on design provides me with ton more insight than reading any book on marketing or advertising. I have a lot of design books listed here on my blog, and really recommend "The Laws of Simplicity" by John Maeda, "Designing for Interaction" by Dan Saffer, "Emotional Design" by Don Norman, and "The Culture of Design" by Guy Julier.
Ok, so now, I am not saying we should all go and read all of this stuff. What I am aiming here is to say that our job is much more fun if we think about client's challenges as one of the problems above and not within the very narrow field of advertising, or promotion, or marketing. Once you do that, you don't really need BORING terms like "engagement" or "immersion" and/or lame statements "it's not medium, it's platform". Social world is amazing and interesting and awesome discoveries accidentally happen every day. And all of this can be (and honestly, should be) applied to how we do digital marketing. There is too much interesting stuff going on that is real bummer not to use them ... to make digital marketing more interesting :)
p.s. I put the image above so you can see how whoever wrote that in Wikipedia defines digital marketing. I fell asleep halfway through it, or to be precise, just right about "Digital Marketing Terms" which started with the "banner ad".
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